| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 926 | Derpmeyer | 424 | 20 | 6 | 0 | 14 | 0 | 2 | 1 |
| 927 | H3shua | — | 20 | 4 | 0 | 16 | 0 | 7 | 3 |
| 928 | Loner1988 | — | 20 | 2 | 0 | 18 | 0 | 4 | 3 |
| 929 | MomoMunni@psn | — | 20 | 2 | 0 | 18 | 0 | 1 | 1 |
| 930 | PrinzSnickers99@psn | 528 | 20 | 7 | 3 | 10 | 0 | 5 | 4 |
| 931 | Renanmunz11@live | 619 | 20 | 5 | 0 | 15 | 0 | 7 | 5 |
| 932 | Ricjyricky | 978 | 20 | 5 | 0 | 15 | 0 | 3 | 2 |
| 933 | SLSQJetlag@live | — | 20 | 7 | 0 | 13 | 0 | 2 | 1 |
| 934 | StaticFallen | 1225 | 20 | 7 | 0 | 13 | 0 | 5 | 5 |
| 935 | TN_242 | 404 | 20 | 10 | 0 | 10 | 0 | 2 | 2 |
| 936 | TheArcherKing10@live | — | 20 | 8 | 0 | 12 | 0 | 1 | 1 |
| 937 | ayamgoreng1 | 1576 | 20 | 7 | 0 | 13 | 0 | 2 | 2 |
| 938 | deadpool19946420@psn | 905 | 20 | 14 | 0 | 6 | 0 | 3 | 1 |
| 939 | mazalex72@psn | 997 | 20 | 8 | 0 | 12 | 0 | 2 | 1 |
| 940 | personman76 | 827 | 20 | 6 | 0 | 14 | 0 | 3 | 1 |
| 941 | AllenJCross | 877 | 21 | 12 | 0 | 9 | 0 | 5 | 3 |
| 942 | Bald_Spot | — | 21 | 1 | 0 | 20 | 0 | 3 | 2 |
| 943 | Bangsterberr@live | — | 21 | 11 | 0 | 10 | 0 | 3 | 3 |
| 944 | Dapoison88@live | — | 21 | 9 | 0 | 12 | 0 | 3 | 3 |
| 945 | DiablosLastOne0@live | — | 21 | 17 | 0 | 4 | 0 | 5 | 3 |
| 946 | ErwinRomel45618@live | 417 | 21 | 15 | 0 | 6 | 0 | 5 | 3 |
| 947 | Napilnik3 | 1170 | 21 | 6 | 0 | 15 | 0 | 2 | 2 |
| 948 | NeCrOsAdIsT616@live | — | 21 | 3 | 0 | 18 | 0 | 3 | 1 |
| 949 | Phexx_raigen | — | 21 | 2 | 0 | 19 | 0 | 2 | 2 |
| 950 | RobinDaBean | 629 | 21 | 3 | 0 | 18 | 0 | 6 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.