| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 976 | tomahwak@live | — | 25 | 8 | 0 | 17 | 0 | 5 | 2 |
| 977 | 浠浠不嘻嘻 | — | 25 | 6 | 0 | 19 | 0 | 2 | 1 |
| 978 | 进击の海豹M16A4 | 1665 | 25 | 7 | 0 | 18 | 0 | 4 | 2 |
| 979 | EmpireBaby@live | — | 26 | 9 | 0 | 17 | 0 | 2 | 1 |
| 980 | GenCartmanLee | 1184 | 26 | 7 | 0 | 19 | 0 | 4 | 3 |
| 981 | Ghostmaker_01 | 984 | 26 | 3 | 0 | 23 | 0 | 6 | 2 |
| 982 | SkilledHunter7@live | — | 26 | 14 | 0 | 12 | 0 | 7 | 4 |
| 983 | Vajoo | 670 | 26 | 12 | 2 | 12 | 0 | 3 | 2 |
| 984 | edsss12 | 1020 | 26 | 7 | 0 | 19 | 0 | 4 | 2 |
| 985 | ersinnnn89@psn | 712 | 26 | 3 | 0 | 23 | 0 | 6 | 3 |
| 986 | tomas246481 | 1012 | 26 | 10 | 0 | 16 | 0 | 6 | 4 |
| 987 | CrisMb17 | 1406 | 27 | 14 | 1 | 12 | 0 | 4 | 2 |
| 988 | Demonio_583@psn | 400 | 27 | 12 | 1 | 14 | 0 | 3 | 3 |
| 989 | DuBmAnkey1488 | — | 27 | 16 | 0 | 11 | 0 | 6 | 2 |
| 990 | NewbieNoober | 1414 | 27 | 8 | 4 | 15 | 0 | 2 | 2 |
| 991 | _8BIRD8_ | 1292 | 27 | 8 | 0 | 19 | 0 | 5 | 5 |
| 992 | growable-ozone3@psn | — | 27 | 12 | 2 | 13 | 0 | 3 | 2 |
| 993 | sergioo0 | 1505 | 27 | 9 | 0 | 18 | 0 | 6 | 3 |
| 994 | Chokolatosky | 825 | 28 | 8 | 0 | 20 | 0 | 5 | 3 |
| 995 | Hlebushek20 | 1052 | 28 | 10 | 2 | 16 | 0 | 3 | 2 |
| 996 | Konijtje_Cnib@psn | — | 28 | 8 | 0 | 20 | 0 | 8 | 4 |
| 997 | Miecio81 | 1022 | 28 | 14 | 2 | 12 | 0 | 7 | 6 |
| 998 | Rustynail9372@live | 558 | 28 | 11 | 0 | 17 | 0 | 8 | 6 |
| 999 | TenoHeikaBanzaii | 1533 | 28 | 11 | 0 | 17 | 0 | 1 | 1 |
| 1000 | Th3Pl4gu3dH0unD@psn | — | 28 | 13 | 0 | 15 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.