| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 301 | tjbel | — | 31 | 6 | 0 | 25 | 0 | 5 | 3 |
| 302 | 进攻D点巴巴达涅 | 1700 | 31 | 2 | 0 | 29 | 0 | 4 | 3 |
| 303 | BlueSoldier99 | 1552 | 30 | 3 | 0 | 27 | 0 | 3 | 1 |
| 304 | CorndogSwag7@live | 1219 | 30 | 3 | 0 | 27 | 0 | 4 | 2 |
| 305 | Cupil | — | 30 | 7 | 0 | 23 | 0 | 4 | 1 |
| 306 | ElJavis87@live | 1252 | 30 | 11 | 0 | 19 | 0 | 4 | 4 |
| 307 | Fanatic52 | 1254 | 30 | 11 | 0 | 19 | 0 | 6 | 4 |
| 308 | Kalin1304 | 1258 | 30 | 17 | 0 | 13 | 0 | 4 | 2 |
| 309 | Kykember | — | 30 | 19 | 0 | 11 | 0 | 6 | 2 |
| 310 | Limbossa0812 | 1016 | 30 | 16 | 0 | 14 | 0 | 4 | 3 |
| 311 | Notfounded | 1349 | 30 | 9 | 0 | 21 | 0 | 4 | 2 |
| 312 | Panther_Noir28@psn | — | 30 | 0 | 4 | 26 | 0 | 3 | 1 |
| 313 | stunning_trout32@psn | 1193 | 30 | 1 | 0 | 29 | 0 | 2 | 1 |
| 314 | Brutus146878@live | 404 | 29 | 7 | 0 | 22 | 0 | 6 | 4 |
| 315 | DArksoldier | 801 | 29 | 10 | 0 | 19 | 0 | 5 | 3 |
| 316 | Johnber_guru | 1212 | 29 | 17 | 0 | 12 | 0 | 5 | 5 |
| 317 | JuggernautOSO@live | 1118 | 29 | 12 | 0 | 17 | 0 | 5 | 3 |
| 318 | alerpaninaro2008@psn | 400 | 29 | 2 | 0 | 27 | 0 | 3 | 3 |
| 319 | cain2160 | 1512 | 29 | 8 | 0 | 21 | 0 | 6 | 3 |
| 320 | danenekrew | 1370 | 29 | 8 | 0 | 21 | 0 | 7 | 4 |
| 321 | m16a1#1 | — | 29 | 15 | 0 | 14 | 0 | 1 | 1 |
| 322 | pantherius10 | 712 | 29 | 16 | 0 | 13 | 0 | 4 | 3 |
| 323 | Chokolatosky | 825 | 28 | 8 | 0 | 20 | 0 | 5 | 3 |
| 324 | Demonio_583@psn | 400 | 28 | 13 | 1 | 14 | 0 | 4 | 4 |
| 325 | Hlebushek20 | 1092 | 28 | 10 | 2 | 16 | 0 | 3 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.