| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 101 | WeToMakeSWAG | — | 28 | 0 | 2 | 26 | 0 | 1 | 1 |
| 102 | Zachurai1650@live | — | 28 | 0 | 0 | 28 | 0 | 2 | 2 |
| 103 | elyisusvive@live | 1024 | 28 | 0 | 0 | 28 | 0 | 4 | 2 |
| 104 | oddworld101@psn | 788 | 28 | 0 | 2 | 26 | 0 | 2 | 1 |
| 105 | phurin13032007 | 1037 | 28 | 0 | 5 | 23 | 0 | 6 | 3 |
| 106 | LordFuntex78 | 1367 | 27 | 0 | 1 | 26 | 0 | 3 | 2 |
| 107 | TheFoolOnTh24138 | 1488 | 27 | 0 | 2 | 25 | 0 | 7 | 6 |
| 108 | katrot#1 | 2091 | 27 | 0 | 4 | 23 | 0 | 2 | 2 |
| 109 | lone_wolf22770@psn | 1732 | 27 | 0 | 1 | 26 | 0 | 3 | 2 |
| 110 | CardboardKuppa | — | 26 | 0 | 4 | 22 | 0 | 3 | 3 |
| 111 | DIOBBA_FIRE@psn | 1594 | 26 | 0 | 3 | 23 | 0 | 5 | 2 |
| 112 | Mathulu2008 | 1360 | 26 | 0 | 7 | 19 | 0 | 7 | 4 |
| 113 | Matumbass | — | 26 | 0 | 4 | 22 | 0 | 4 | 3 |
| 114 | Metrocopper3912 | 922 | 26 | 0 | 6 | 20 | 0 | 1 | 1 |
| 115 | ObiJuan75 | — | 26 | 0 | 5 | 21 | 0 | 3 | 2 |
| 116 | Saunders#2 | 408 | 26 | 0 | 2 | 24 | 0 | 5 | 5 |
| 117 | ThePaule | — | 26 | 0 | 2 | 24 | 0 | 1 | 1 |
| 118 | TyMaN | 1240 | 26 | 0 | 0 | 26 | 0 | 2 | 2 |
| 119 | V4NITAS | 506 | 26 | 0 | 2 | 24 | 0 | 6 | 3 |
| 120 | Dodobirdninja@psn | 831 | 25 | 0 | 4 | 21 | 0 | 3 | 2 |
| 121 | GrungIsAxis | 1451 | 25 | 0 | 1 | 24 | 0 | 3 | 3 |
| 122 | IronHead | 592 | 25 | 0 | 0 | 25 | 0 | 1 | 1 |
| 123 | LordMasterApa@live | 434 | 25 | 0 | 2 | 23 | 0 | 1 | 1 |
| 124 | OSRSSabre@live | — | 25 | 0 | 2 | 23 | 0 | 6 | 4 |
| 125 | TACKLEBERRY1775@live | 856 | 25 | 0 | 0 | 25 | 0 | 5 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.