| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 76 | heligaogir | 1078 | 26 | 0 | 2 | 24 | 0 | 4 | 3 |
| 77 | sleke_br | 1640 | 26 | 0 | 6 | 20 | 0 | 5 | 4 |
| 78 | ITS_El_Diablo__@psn | 1344 | 25 | 0 | 0 | 25 | 0 | 3 | 3 |
| 79 | gag78950 | 1621 | 25 | 0 | 2 | 23 | 0 | 4 | 2 |
| 80 | gleeson64@psn | 874 | 25 | 0 | 1 | 24 | 0 | 4 | 3 |
| 81 | syoujouji38 | 2131 | 25 | 0 | 0 | 25 | 0 | 1 | 1 |
| 82 | BloWeR1331@live | 1692 | 24 | 0 | 4 | 20 | 0 | 4 | 4 |
| 83 | CapitanSchettino | — | 24 | 0 | 1 | 23 | 0 | 2 | 2 |
| 84 | Matze_221 | 1514 | 24 | 0 | 0 | 24 | 0 | 2 | 2 |
| 85 | RomрerStomper | 1622 | 24 | 0 | 3 | 21 | 0 | 5 | 4 |
| 86 | TheDurryFiend@live | 1783 | 24 | 0 | 4 | 20 | 0 | 3 | 3 |
| 87 | murchnight | 830 | 24 | 0 | 2 | 22 | 0 | 3 | 2 |
| 88 | BL00DYBERSERKER@live | 1157 | 23 | 0 | 1 | 22 | 0 | 3 | 3 |
| 89 | Yyy11049@live | 1102 | 23 | 0 | 0 | 23 | 0 | 3 | 2 |
| 90 | vikt0rs | 400 | 23 | 0 | 0 | 23 | 0 | 1 | 1 |
| 91 | Bearded75Bear@live | 1609 | 22 | 0 | 0 | 22 | 0 | 2 | 1 |
| 92 | BeholdenNine621@live | 964 | 22 | 0 | 4 | 18 | 0 | 2 | 2 |
| 93 | Fanitico1199@live | 1671 | 22 | 0 | 0 | 22 | 0 | 2 | 1 |
| 94 | Vegetable_team | 412 | 22 | 0 | 2 | 20 | 0 | 1 | 1 |
| 95 | poxyamba | 738 | 22 | 0 | 2 | 20 | 0 | 3 | 2 |
| 96 | ClonePerice | 968 | 21 | 0 | 2 | 19 | 0 | 1 | 1 |
| 97 | Giurx | 730 | 21 | 0 | 9 | 12 | 0 | 5 | 3 |
| 98 | Putok_Kili_Kili | 1330 | 21 | 0 | 4 | 17 | 0 | 2 | 2 |
| 99 | TheRatBag693@live | 1554 | 21 | 0 | 0 | 21 | 0 | 3 | 3 |
| 100 | UberShamwow | — | 21 | 0 | 2 | 19 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.