| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 801 | fireking8989 | 1535 | 10 | 0 | 0 | 10 | 0 | 2 | 2 |
| 802 | fluffyc-a-p@psn | — | 10 | 0 | 0 | 10 | 0 | 1 | 1 |
| 803 | gidraa23 | 500 | 10 | 0 | 0 | 10 | 0 | 3 | 2 |
| 804 | godlymanbabies@epic | — | 10 | 0 | 0 | 10 | 0 | 2 | 2 |
| 805 | gregoryk91 | 2218 | 10 | 0 | 0 | 10 | 0 | 3 | 3 |
| 806 | gúgcjkjnaksndiwu | 400 | 10 | 0 | 0 | 10 | 0 | 1 | 1 |
| 807 | jametsing | — | 10 | 0 | 0 | 10 | 0 | 3 | 1 |
| 808 | macoy1985@psn | 650 | 10 | 0 | 2 | 8 | 0 | 1 | 1 |
| 809 | mok77209 | 767 | 10 | 0 | 0 | 10 | 0 | 1 | 1 |
| 810 | sfsfdsdx | — | 10 | 0 | 0 | 10 | 0 | 2 | 1 |
| 811 | squizzmygumbudge@psn | — | 10 | 0 | 0 | 10 | 0 | 1 | 1 |
| 812 | 该死的瑞恩 | 1091 | 10 | 0 | 0 | 10 | 0 | 1 | 1 |
| 813 | BRUTAL9015@live | 1410 | 11 | 0 | 0 | 11 | 0 | 1 | 1 |
| 814 | Bowserjrthepro12@psn | 471 | 11 | 0 | 0 | 11 | 0 | 4 | 3 |
| 815 | Bricksonsteve@live | 1260 | 11 | 0 | 0 | 11 | 0 | 2 | 1 |
| 816 | CartondeWiart | 1212 | 11 | 0 | 0 | 11 | 0 | 2 | 1 |
| 817 | CodeLaner | — | 11 | 0 | 0 | 11 | 0 | 3 | 2 |
| 818 | Dubassaur | — | 11 | 0 | 0 | 11 | 0 | 2 | 1 |
| 819 | Elldiablo33@live | 658 | 11 | 0 | 0 | 11 | 0 | 4 | 3 |
| 820 | Erika_Itsumi2077 | 532 | 11 | 0 | 0 | 11 | 0 | 2 | 1 |
| 821 | Hammer257252@live | — | 11 | 0 | 0 | 11 | 0 | 2 | 2 |
| 822 | Leboucher#1 | 542 | 11 | 0 | 0 | 11 | 0 | 1 | 1 |
| 823 | MAX_FeeD | 1250 | 11 | 0 | 0 | 11 | 0 | 3 | 1 |
| 824 | MINICROME97@live | 1055 | 11 | 0 | 0 | 11 | 0 | 1 | 1 |
| 825 | RuddRider@live | 400 | 11 | 0 | 0 | 11 | 0 | 3 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.