| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1126 | BS_R | 493 | 44 | 0 | 0 | 44 | 0 | 5 | 4 |
| 1127 | BatuhanAYG | 1618 | 44 | 0 | 0 | 44 | 0 | 2 | 2 |
| 1128 | DistinctThunder@psn | 803 | 44 | 0 | 2 | 42 | 0 | 5 | 3 |
| 1129 | nanoFate | 1038 | 44 | 0 | 0 | 44 | 0 | 7 | 4 |
| 1130 | pinar187 | — | 44 | 0 | 0 | 44 | 0 | 9 | 6 |
| 1131 | Dark_N1nja | 2033 | 45 | 0 | 0 | 45 | 0 | 9 | 6 |
| 1132 | pacyon07 | 953 | 46 | 0 | 0 | 46 | 0 | 2 | 2 |
| 1133 | Hiromaru1 | 458 | 47 | 0 | 1 | 46 | 0 | 12 | 10 |
| 1134 | Snail_Feeder1911 | 1090 | 47 | 0 | 0 | 47 | 0 | 4 | 3 |
| 1135 | DustinEchoes | 694 | 48 | 0 | 0 | 48 | 0 | 9 | 8 |
| 1136 | SenfBrot420@live | 400 | 48 | 0 | 1 | 47 | 0 | 12 | 11 |
| 1137 | DEAD_MAN2000 | — | 49 | 0 | 0 | 49 | 0 | 8 | 5 |
| 1138 | MaeveDaSkulldog | — | 49 | 0 | 0 | 49 | 0 | 5 | 1 |
| 1139 | TheUnluckyDuck | 1140 | 50 | 0 | 0 | 50 | 0 | 4 | 3 |
| 1140 | KruzerDan | 773 | 53 | 0 | 4 | 49 | 0 | 4 | 3 |
| 1141 | Tanza_Fluffball | 1452 | 53 | 0 | 3 | 50 | 0 | 6 | 4 |
| 1142 | AllRight#3 | 1078 | 55 | 0 | 0 | 55 | 0 | 12 | 8 |
| 1143 | SF4CCT | 1008 | 56 | 0 | 0 | 56 | 0 | 4 | 4 |
| 1144 | Penosauras | 1326 | 57 | 0 | 4 | 53 | 0 | 8 | 5 |
| 1145 | PradityaSIA01 | 1542 | 60 | 0 | 0 | 60 | 0 | 6 | 6 |
| 1146 | SergentBell@live | 1013 | 61 | 0 | 0 | 61 | 0 | 4 | 2 |
| 1147 | coolWardog40@live | — | 61 | 0 | 0 | 61 | 0 | 2 | 1 |
| 1148 | DV203 | 1529 | 62 | 0 | 0 | 62 | 0 | 5 | 3 |
| 1149 | Brunocpm | 624 | 63 | 0 | 0 | 63 | 0 | 4 | 3 |
| 1150 | Little_Collector | 672 | 65 | 0 | 0 | 65 | 0 | 13 | 11 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.