| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 101 | deathvita | 1535 | 22 | 0 | 0 | 22 | 0 | 1 | 1 |
| 102 | ryanqtn2 | 1278 | 22 | 0 | 0 | 22 | 0 | 4 | 3 |
| 103 | Baltmax | 1225 | 21 | 0 | 0 | 21 | 0 | 1 | 1 |
| 104 | SnugSeeker68971@live | 414 | 21 | 0 | 0 | 21 | 0 | 3 | 1 |
| 105 | TumbaUmbaBD | 583 | 21 | 0 | 0 | 21 | 0 | 2 | 2 |
| 106 | stickman500 | 1760 | 21 | 0 | 0 | 21 | 0 | 3 | 2 |
| 107 | wally4708 | 410 | 21 | 0 | 0 | 21 | 0 | 1 | 1 |
| 108 | Jordanjohns2153@live | 500 | 20 | 0 | 0 | 20 | 0 | 6 | 4 |
| 109 | Kamurr5775@live | 463 | 20 | 0 | 0 | 20 | 0 | 5 | 4 |
| 110 | MiliyMalchik | 1881 | 20 | 0 | 0 | 20 | 0 | 1 | 1 |
| 111 | Sovietspy101@live | 898 | 20 | 0 | 0 | 20 | 0 | 2 | 2 |
| 112 | combative-gauge3@psn | 400 | 20 | 0 | 2 | 18 | 0 | 2 | 1 |
| 113 | santix11 | 648 | 20 | 0 | 0 | 20 | 0 | 8 | 6 |
| 114 | Admiral_Ivan#1 | 499 | 19 | 0 | 0 | 19 | 0 | 7 | 5 |
| 115 | GNMGDZBZ | — | 19 | 0 | 0 | 19 | 0 | 3 | 1 |
| 116 | GOPHERHAWKGOD@live | 400 | 19 | 0 | 0 | 19 | 0 | 2 | 2 |
| 117 | Granat_72 | 412 | 19 | 0 | 0 | 19 | 0 | 4 | 2 |
| 118 | aelixc | — | 19 | 0 | 0 | 19 | 0 | 6 | 2 |
| 119 | luolamieskalle | 814 | 19 | 0 | 0 | 19 | 0 | 4 | 4 |
| 120 | marconiglio10@psn | — | 19 | 0 | 0 | 19 | 0 | 4 | 3 |
| 121 | panther_321@psn | — | 19 | 0 | 0 | 19 | 0 | 3 | 2 |
| 122 | sani1943 | 1677 | 19 | 0 | 0 | 19 | 0 | 2 | 1 |
| 123 | sebastian2212 | — | 19 | 0 | 0 | 19 | 0 | 1 | 1 |
| 124 | Сейбер136 | 1028 | 19 | 0 | 0 | 19 | 0 | 1 | 1 |
| 125 | хочу_уаз_патриот | 1523 | 19 | 0 | 0 | 19 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.