| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1 | RaymonLemons | 723 | 69 | 0 | 8 | 61 | 0 | 7 | 6 |
| 2 | Storm#195 | 1701 | 67 | 0 | 40 | 27 | 0 | 14 | 10 |
| 3 | Cherepanzerr | 1039 | 59 | 0 | 17 | 42 | 0 | 10 | 8 |
| 4 | Sanchez96 | 1276 | 58 | 0 | 27 | 31 | 0 | 9 | 4 |
| 5 | HuNTeR_KiLLeR_PT | 1588 | 56 | 0 | 17 | 39 | 0 | 3 | 2 |
| 6 | thisboyded | 1093 | 56 | 0 | 13 | 43 | 0 | 7 | 5 |
| 7 | dboice2983@psn | 767 | 55 | 0 | 6 | 49 | 0 | 6 | 6 |
| 8 | RexxyRedPanda | 1081 | 47 | 0 | 23 | 24 | 0 | 10 | 7 |
| 9 | LemonKa1303 | 1682 | 39 | 0 | 21 | 18 | 0 | 7 | 4 |
| 10 | kozatoze | 1395 | 36 | 0 | 25 | 11 | 0 | 9 | 5 |
| 11 | Sasquashed | 1346 | 33 | 0 | 21 | 12 | 0 | 6 | 5 |
| 12 | Darkhunter117 | — | 32 | 0 | 25 | 7 | 0 | 11 | 7 |
| 13 | Capitan--Rayo@psn | 1395 | 31 | 0 | 3 | 28 | 0 | 5 | 5 |
| 14 | Ribesa | 1374 | 31 | 0 | 24 | 7 | 0 | 12 | 5 |
| 15 | MoldyBeatle2118@live | 489 | 30 | 0 | 4 | 26 | 0 | 4 | 4 |
| 16 | MonteCastello | 856 | 30 | 0 | 24 | 6 | 0 | 4 | 4 |
| 17 | DisjointBongo69@live | 1314 | 29 | 0 | 6 | 23 | 0 | 7 | 4 |
| 18 | TrenchCoat27 | 1092 | 27 | 0 | 15 | 12 | 0 | 4 | 4 |
| 19 | 閃光のフラッシュ | 810 | 27 | 0 | 13 | 14 | 0 | 2 | 2 |
| 20 | Cattleguy4546768 | 1361 | 26 | 0 | 10 | 16 | 0 | 9 | 6 |
| 21 | Commander#66 | 1223 | 24 | 0 | 5 | 19 | 0 | 6 | 3 |
| 22 | Dickydawnut@live | 1710 | 24 | 0 | 5 | 19 | 0 | 2 | 2 |
| 23 | INQUISITOR_01 | 1010 | 23 | 0 | 11 | 12 | 0 | 2 | 2 |
| 24 | Minernerd1369 | 1602 | 23 | 0 | 7 | 16 | 0 | 11 | 7 |
| 25 | ggazelist | 1110 | 23 | 0 | 10 | 13 | 0 | 5 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.