| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 151 | ButWhole | 450 | 17 | 3 | 0 | 0 | 14 | 2 | 2 |
| 152 | Cmcd_2@psn | 775 | 17 | 2 | 0 | 0 | 15 | 4 | 4 |
| 153 | GodFather_TH | 1539 | 17 | 8 | 0 | 0 | 9 | 4 | 3 |
| 154 | Government_Pawn | 1006 | 17 | 9 | 0 | 0 | 8 | 5 | 4 |
| 155 | TTV_Davidcraft67@psn | — | 17 | 2 | 0 | 0 | 15 | 2 | 2 |
| 156 | Vinegarman | 1396 | 17 | 7 | 0 | 0 | 10 | 3 | 2 |
| 157 | soldat2012mk | 1428 | 17 | 0 | 0 | 0 | 17 | 4 | 1 |
| 158 | Destructor90502@live | — | 18 | 0 | 0 | 0 | 18 | 1 | 1 |
| 159 | DoneZone27@psn | — | 18 | 2 | 0 | 0 | 16 | 3 | 1 |
| 160 | EveTheRib | 754 | 18 | 5 | 0 | 0 | 13 | 2 | 1 |
| 161 | GoneFishin78 | — | 18 | 4 | 0 | 0 | 14 | 3 | 1 |
| 162 | KOVAH | — | 18 | 10 | 0 | 0 | 8 | 2 | 2 |
| 163 | MustardAcorn135@live | — | 18 | 6 | 0 | 0 | 12 | 2 | 1 |
| 164 | RottenGazelle4@live | — | 18 | 3 | 0 | 0 | 15 | 3 | 2 |
| 165 | WCG_ShadowGuard | 2054 | 18 | 4 | 0 | 0 | 14 | 3 | 1 |
| 166 | dried-wormwood7@psn | 428 | 18 | 7 | 0 | 0 | 11 | 5 | 4 |
| 167 | dubdoug1982@psn | 413 | 18 | 7 | 0 | 0 | 11 | 4 | 4 |
| 168 | momoi0319 | 1463 | 18 | 5 | 0 | 0 | 13 | 4 | 2 |
| 169 | volpiguitar@live | — | 18 | 8 | 0 | 0 | 10 | 3 | 1 |
| 170 | Foxer1000 | 1818 | 19 | 9 | 0 | 0 | 10 | 1 | 1 |
| 171 | IDarkWraithI | 1586 | 20 | 12 | 0 | 0 | 8 | 2 | 1 |
| 172 | 英雄坦克手贝塔 | — | 20 | 1 | 0 | 0 | 19 | 2 | 1 |
| 173 | 03u | 1156 | 21 | 2 | 0 | 0 | 19 | 1 | 1 |
| 174 | FoldupChicken77@live | 1941 | 21 | 8 | 0 | 0 | 13 | 6 | 5 |
| 175 | Malthefromdkdk | 536 | 21 | 3 | 0 | 0 | 18 | 4 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.