| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 226 | ___MilK___ | 400 | 12 | 2 | 0 | 0 | 10 | 1 | 1 |
| 227 | friedhydra | 1539 | 12 | 3 | 0 | 0 | 9 | 2 | 2 |
| 228 | ghadiw_safetf2 | 853 | 12 | 7 | 0 | 0 | 5 | 4 | 2 |
| 229 | usmc--Duke@psn | 919 | 12 | 3 | 0 | 0 | 9 | 3 | 2 |
| 230 | vecino-utopica9@psn | — | 12 | 1 | 0 | 0 | 11 | 2 | 1 |
| 231 | FINNonFIREEE@psn | — | 11 | 6 | 0 | 0 | 5 | 2 | 1 |
| 232 | HeisenbergEJesse@psn | 589 | 11 | 7 | 0 | 0 | 4 | 1 | 1 |
| 233 | Kiaras#1 | 1424 | 11 | 1 | 0 | 0 | 10 | 1 | 1 |
| 234 | Maximo406w@live | — | 11 | 1 | 0 | 0 | 10 | 2 | 1 |
| 235 | Shiwender | — | 11 | 6 | 0 | 0 | 5 | 1 | 1 |
| 236 | SpikiestElk928@live | 1312 | 11 | 2 | 0 | 0 | 9 | 2 | 1 |
| 237 | StandOverEm@live | — | 11 | 1 | 0 | 0 | 10 | 2 | 2 |
| 238 | Xplainer211 | 1631 | 11 | 2 | 0 | 0 | 9 | 3 | 2 |
| 239 | Yuzusoft110x | 1190 | 11 | 0 | 0 | 0 | 11 | 2 | 1 |
| 240 | _Kruty_Maslo_ | — | 11 | 7 | 0 | 0 | 4 | 2 | 1 |
| 241 | hardy-ginger1@psn | — | 11 | 6 | 0 | 0 | 5 | 2 | 2 |
| 242 | ihavenoideanoooo | 1305 | 11 | 3 | 0 | 0 | 8 | 1 | 1 |
| 243 | raphouxio | — | 11 | 1 | 0 | 0 | 10 | 2 | 1 |
| 244 | tom4092@psn | 666 | 11 | 8 | 0 | 0 | 3 | 4 | 2 |
| 245 | AFEDDDYUS | — | 10 | 10 | 0 | 0 | 0 | 1 | 1 |
| 246 | Ballboys2698@live | 1400 | 10 | 6 | 0 | 0 | 4 | 2 | 1 |
| 247 | Biden_for_never@psn | 1412 | 10 | 1 | 0 | 0 | 9 | 1 | 1 |
| 248 | MadDogAcuna@psn | 1146 | 10 | 1 | 0 | 0 | 9 | 2 | 2 |
| 249 | ahristom1 (AI) | — | 10 | 3 | 0 | 0 | 7 | 2 | 1 |
| 250 | nelomalko | 1378 | 10 | 1 | 0 | 0 | 9 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.