| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 26 | NotRussianSpy523@psn | 1392 | 46 | 8 | 0 | 0 | 38 | 3 | 1 |
| 27 | 龍2哥 | 1199 | 45 | 16 | 0 | 0 | 29 | 6 | 4 |
| 28 | RudBlade@psn | 640 | 43 | 0 | 0 | 0 | 43 | 3 | 1 |
| 29 | StrangeSir | 1300 | 43 | 13 | 0 | 0 | 30 | 1 | 1 |
| 30 | 流星は戦闘機の会理事長_天安門 | 402 | 42 | 7 | 0 | 0 | 35 | 6 | 6 |
| 31 | OrangeJR36@live | 745 | 41 | 1 | 0 | 0 | 40 | 5 | 2 |
| 32 | Lippewpewpew | 1135 | 40 | 4 | 0 | 0 | 36 | 2 | 2 |
| 33 | 奉贝利纳克 | 1502 | 40 | 1 | 0 | 0 | 39 | 6 | 5 |
| 34 | DrFRIZE | 1702 | 39 | 8 | 0 | 0 | 31 | 3 | 2 |
| 35 | VIPER22134@live | 894 | 39 | 11 | 0 | 0 | 28 | 2 | 2 |
| 36 | PunkDino_HUN@psn | 400 | 38 | 2 | 0 | 0 | 36 | 2 | 2 |
| 37 | Vinnepinne1@live | 627 | 38 | 5 | 0 | 0 | 33 | 6 | 6 |
| 38 | Captain_night94@psn | — | 37 | 13 | 0 | 0 | 24 | 4 | 2 |
| 39 | Jamsheesh | 1284 | 37 | 11 | 0 | 0 | 26 | 1 | 1 |
| 40 | WALLET__WARRIOR | 845 | 37 | 10 | 0 | 0 | 27 | 2 | 2 |
| 41 | generous-juice0@psn | 1388 | 36 | 4 | 0 | 0 | 32 | 4 | 2 |
| 42 | hikarilux | 1298 | 35 | 10 | 0 | 0 | 25 | 3 | 1 |
| 43 | golcz | 1798 | 34 | 11 | 0 | 0 | 23 | 2 | 1 |
| 44 | Astral_Pirate@psn | 1469 | 33 | 7 | 0 | 0 | 26 | 3 | 1 |
| 45 | FriedrichvL | 581 | 33 | 4 | 0 | 0 | 29 | 7 | 2 |
| 46 | dayanZa | 1000 | 33 | 3 | 0 | 0 | 30 | 3 | 2 |
| 47 | Robert67272@live | 400 | 32 | 11 | 0 | 0 | 21 | 5 | 4 |
| 48 | Tamburman91 | 1515 | 32 | 11 | 0 | 0 | 21 | 3 | 3 |
| 49 | swampbreathking@psn | 1457 | 32 | 13 | 0 | 0 | 19 | 3 | 2 |
| 50 | AgroPop@live | 1266 | 31 | 5 | 0 | 0 | 26 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.