| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 351 | FurtunaBoss | 1711 | 20 | 0 | 3 | 0 | 15 | 3 | 2 |
| 352 | JohnCabbageRoll@live | 718 | 20 | 0 | 0 | 0 | 17 | 2 | 2 |
| 353 | Nova_Dust-x@psn | — | 20 | 0 | 9 | 0 | 11 | 3 | 2 |
| 354 | PacificCheater | 1554 | 20 | 0 | 6 | 0 | 12 | 3 | 3 |
| 355 | Robertsaurus797@live | — | 20 | 0 | 11 | 0 | 9 | 2 | 1 |
| 356 | Tiger_ACE | 1599 | 20 | 0 | 8 | 0 | 11 | 4 | 2 |
| 357 | XavierAvery | 1601 | 20 | 0 | 5 | 0 | 15 | 3 | 2 |
| 358 | antrinec | — | 20 | 0 | 3 | 0 | 14 | 1 | 1 |
| 359 | gurenda | 1405 | 20 | 0 | 4 | 0 | 14 | 4 | 3 |
| 360 | kasoi777#1 | — | 20 | 0 | 3 | 0 | 15 | 2 | 1 |
| 361 | xXMotoPsychoXx | 1604 | 20 | 0 | 1 | 0 | 10 | 1 | 1 |
| 362 | AomApatsaraTH | 1840 | 21 | 0 | 9 | 0 | 10 | 5 | 3 |
| 363 | BOMBASTA | 1457 | 21 | 0 | 8 | 0 | 8 | 6 | 3 |
| 364 | Hiske | 1686 | 21 | 0 | 5 | 0 | 16 | 2 | 1 |
| 365 | MuzketeRWF | 1230 | 21 | 0 | 7 | 0 | 13 | 6 | 5 |
| 366 | Westarino | 1780 | 21 | 0 | 8 | 0 | 10 | 2 | 1 |
| 367 | XxMacMiller@psn | 1503 | 21 | 0 | 0 | 0 | 19 | 2 | 2 |
| 368 | _FIFTYFIFTY_ | 1374 | 21 | 0 | 0 | 0 | 20 | 2 | 2 |
| 369 | _TTaPTu3aH_ | 1677 | 21 | 0 | 4 | 0 | 15 | 1 | 1 |
| 370 | compyshi | 400 | 21 | 0 | 2 | 0 | 12 | 3 | 1 |
| 371 | formless-cause5@psn | 834 | 21 | 0 | 0 | 0 | 21 | 1 | 1 |
| 372 | voidspiderman73@psn | — | 21 | 0 | 10 | 0 | 9 | 3 | 1 |
| 373 | wokkfrie | — | 21 | 0 | 2 | 0 | 15 | 1 | 1 |
| 374 | yowakinapeeeeesu@psn | 1184 | 21 | 0 | 0 | 0 | 21 | 3 | 2 |
| 375 | Black-Raven1979@psn | 414 | 22 | 0 | 2 | 0 | 15 | 5 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.