| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 501 | haveAdoor | 1365 | 42 | 0 | 2 | 0 | 25 | 4 | 4 |
| 502 | 填线宝宝 | — | 42 | 0 | 6 | 0 | 31 | 5 | 2 |
| 503 | CLGCHEEMS@live | 1640 | 44 | 0 | 10 | 0 | 30 | 8 | 5 |
| 504 | Tristan29128 | 1558 | 44 | 0 | 4 | 0 | 39 | 2 | 1 |
| 505 | UN_Charter_23 | 1601 | 44 | 0 | 17 | 0 | 26 | 7 | 5 |
| 506 | 狐狸的尾巴在哪里 | 996 | 44 | 0 | 6 | 0 | 28 | 3 | 3 |
| 507 | Boyblitzzz@psn | 1506 | 45 | 0 | 4 | 0 | 37 | 2 | 2 |
| 508 | Hensher | 744 | 45 | 0 | 3 | 0 | 38 | 4 | 3 |
| 509 | MasterFlyinRhino | 1342 | 45 | 0 | 7 | 0 | 36 | 3 | 2 |
| 510 | ReDy147@psn | 697 | 45 | 0 | 4 | 0 | 30 | 3 | 1 |
| 511 | VNTranMieu | 1804 | 45 | 0 | 5 | 0 | 32 | 1 | 1 |
| 512 | immortalis87@psn | 413 | 45 | 0 | 7 | 0 | 31 | 4 | 4 |
| 513 | Fredy1235@live | 1598 | 46 | 0 | 10 | 0 | 19 | 2 | 2 |
| 514 | 帝国の绝凶雪豹尼古丁真 | 1846 | 46 | 0 | 1 | 0 | 41 | 2 | 1 |
| 515 | Licpinguino434@live | 1262 | 47 | 0 | 2 | 0 | 28 | 1 | 1 |
| 516 | Lucy_TheFolf | 1201 | 47 | 0 | 13 | 0 | 27 | 4 | 2 |
| 517 | RamboMexx@live | 1123 | 47 | 0 | 1 | 0 | 34 | 8 | 7 |
| 518 | blackGS | 1398 | 48 | 0 | 5 | 0 | 41 | 4 | 4 |
| 519 | loiship123TH | 1159 | 48 | 0 | 25 | 0 | 15 | 4 | 3 |
| 520 | DesertGhost | 675 | 49 | 0 | 9 | 0 | 33 | 8 | 7 |
| 521 | Hoffi_03hb@psn | 1462 | 49 | 0 | 5 | 0 | 28 | 3 | 3 |
| 522 | Kalashnikevin | 1778 | 49 | 0 | 9 | 0 | 28 | 3 | 3 |
| 523 | TheBig (AI) | — | 49 | 0 | 2 | 0 | 41 | 1 | 1 |
| 524 | Anicetuss | 1481 | 50 | 0 | 12 | 0 | 36 | 2 | 1 |
| 525 | DoorsnFours | 1490 | 50 | 0 | 7 | 0 | 41 | 4 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.