| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 26 | Pangasianodon | 1174 | 134 | 0 | 5 | 0 | 100 | 6 | 6 |
| 27 | 弗拉基米尔泽连斯基 | 1031 | 132 | 0 | 24 | 0 | 89 | 11 | 5 |
| 28 | Sejmundo | 1889 | 123 | 0 | 12 | 0 | 107 | 9 | 6 |
| 29 | jacquie1964@psn | 1602 | 123 | 0 | 19 | 0 | 94 | 15 | 10 |
| 30 | BIG_DRABK | 1597 | 122 | 0 | 18 | 0 | 94 | 9 | 6 |
| 31 | Bearman8016@live | 1084 | 122 | 0 | 5 | 0 | 104 | 4 | 3 |
| 32 | Kuzuryuu_Sio | 459 | 120 | 0 | 14 | 0 | 81 | 8 | 7 |
| 33 | 喵喵虫 | 596 | 118 | 0 | 21 | 0 | 83 | 15 | 11 |
| 34 | NOTHUMAN1980@live | 1333 | 116 | 0 | 4 | 0 | 91 | 6 | 4 |
| 35 | Krisiu | 1794 | 114 | 0 | 27 | 0 | 64 | 11 | 7 |
| 36 | KycoK_CaJIa_ | 1825 | 112 | 0 | 22 | 0 | 72 | 5 | 4 |
| 37 | sLKaido@live | 1447 | 112 | 0 | 19 | 0 | 60 | 13 | 8 |
| 38 | Chigga_Saikyou | 674 | 110 | 0 | 25 | 0 | 63 | 8 | 6 |
| 39 | Xplainer211 | 1631 | 109 | 0 | 13 | 0 | 83 | 8 | 5 |
| 40 | redsmert88-78@psn | 411 | 106 | 0 | 2 | 0 | 78 | 10 | 6 |
| 41 | OU-a30ua | 767 | 105 | 0 | 19 | 0 | 71 | 11 | 8 |
| 42 | doR_ito | 1648 | 105 | 0 | 23 | 0 | 75 | 5 | 4 |
| 43 | Jenkins247 | 523 | 104 | 0 | 8 | 0 | 69 | 11 | 9 |
| 44 | CosmicRuntz@live | 400 | 103 | 0 | 17 | 0 | 71 | 9 | 9 |
| 45 | Mrmakata | 1587 | 101 | 0 | 27 | 0 | 55 | 10 | 8 |
| 46 | BOS_MC-SH00T0UT@psn | 1540 | 100 | 0 | 2 | 0 | 90 | 4 | 2 |
| 47 | serega80nn | 600 | 99 | 0 | 13 | 0 | 56 | 7 | 6 |
| 48 | 仓田真白 | 1226 | 98 | 0 | 8 | 0 | 87 | 10 | 10 |
| 49 | CakeFinder@live | 1039 | 94 | 0 | 7 | 0 | 81 | 13 | 9 |
| 50 | RoadElce | 400 | 94 | 0 | 23 | 0 | 58 | 8 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.