| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 401 | oXYZoLeokiller | 1553 | 18 | 3 | 1 | 14 | 0 | 2 | 2 |
| 402 | stasonchik98 | 1058 | 18 | 3 | 2 | 13 | 0 | 5 | 3 |
| 403 | Меня_Мага_зовут | — | 18 | 6 | 1 | 11 | 0 | 2 | 1 |
| 404 | DoldmanD | 1323 | 19 | 11 | 6 | 2 | 0 | 5 | 2 |
| 405 | FallenSnuss@live | 1094 | 19 | 4 | 0 | 15 | 0 | 2 | 2 |
| 406 | IHZ127@live | — | 19 | 7 | 3 | 9 | 0 | 2 | 2 |
| 407 | TheRedComet5352@live | 1605 | 19 | 2 | 4 | 13 | 0 | 3 | 2 |
| 408 | Walter_White_1 | 1981 | 19 | 5 | 0 | 14 | 0 | 3 | 2 |
| 409 | areanut | — | 19 | 10 | 4 | 5 | 0 | 2 | 1 |
| 410 | crazyterYougle | — | 19 | 10 | 4 | 5 | 0 | 2 | 1 |
| 411 | jellyfish201411@live | — | 19 | 11 | 1 | 7 | 0 | 3 | 2 |
| 412 | koschay | 1632 | 19 | 2 | 4 | 13 | 0 | 1 | 1 |
| 413 | Arheniah | — | 20 | 8 | 0 | 12 | 0 | 2 | 1 |
| 414 | BBSLAYER58@live | 1185 | 20 | 8 | 0 | 12 | 0 | 4 | 2 |
| 415 | Bluekebi | 1956 | 20 | 1 | 0 | 19 | 0 | 5 | 3 |
| 416 | DesertFox098 | 802 | 20 | 8 | 0 | 12 | 0 | 4 | 3 |
| 417 | LapinBlanc2513@psn | 532 | 20 | 6 | 0 | 14 | 0 | 5 | 5 |
| 418 | Toyama_Kasumi5@psn | — | 20 | 15 | 0 | 5 | 0 | 1 | 1 |
| 419 | X01Kingcobra | 1702 | 20 | 6 | 3 | 11 | 0 | 5 | 2 |
| 420 | badbetty2022@psn | 919 | 20 | 14 | 1 | 5 | 0 | 3 | 2 |
| 421 | legatoalex | 1577 | 20 | 12 | 0 | 8 | 0 | 5 | 2 |
| 422 | mainbattletan | 1348 | 20 | 4 | 0 | 16 | 0 | 2 | 1 |
| 423 | pollean10020 | — | 20 | 4 | 9 | 7 | 0 | 1 | 1 |
| 424 | trong11221 | — | 20 | 3 | 3 | 14 | 0 | 1 | 1 |
| 425 | ClancyERROR404 | 1697 | 21 | 2 | 2 | 17 | 0 | 4 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.