| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 651 | 龍2哥 | 1236 | 46 | 26 | 8 | 12 | 0 | 8 | 3 |
| 652 | Balderik80@psn | 1467 | 47 | 15 | 10 | 22 | 0 | 3 | 3 |
| 653 | R1CK_ | 1768 | 47 | 11 | 9 | 27 | 0 | 3 | 2 |
| 654 | Ruro_Bomber | 1808 | 47 | 13 | 7 | 27 | 0 | 10 | 5 |
| 655 | Sammich_ | 1850 | 47 | 10 | 10 | 27 | 0 | 3 | 3 |
| 656 | Stillo12345 | 1583 | 47 | 11 | 0 | 36 | 0 | 7 | 5 |
| 657 | SmokeyL0NESOME@live | 1604 | 48 | 8 | 2 | 38 | 0 | 5 | 3 |
| 658 | 1st-SGT-CRASH | 891 | 49 | 24 | 7 | 18 | 0 | 6 | 5 |
| 659 | FirststSgt | 736 | 49 | 21 | 5 | 23 | 0 | 3 | 3 |
| 660 | OsirisnNem@live | 912 | 49 | 19 | 9 | 21 | 0 | 5 | 5 |
| 661 | Ovely | — | 49 | 13 | 7 | 29 | 0 | 3 | 1 |
| 662 | SwellLimetime@live | 1553 | 49 | 9 | 1 | 39 | 0 | 1 | 1 |
| 663 | Thermcher | 400 | 49 | 18 | 9 | 22 | 0 | 9 | 4 |
| 664 | YUFENGYI | 1812 | 49 | 23 | 6 | 20 | 0 | 7 | 5 |
| 665 | Albert_TW | 400 | 50 | 18 | 4 | 28 | 0 | 7 | 5 |
| 666 | EmperorYoshiro | 1533 | 50 | 21 | 12 | 17 | 0 | 7 | 5 |
| 667 | Fkhan08@live | 931 | 50 | 12 | 2 | 36 | 0 | 3 | 3 |
| 668 | KOR_Chot | — | 50 | 10 | 13 | 27 | 0 | 6 | 4 |
| 669 | Sun_1over | 1830 | 50 | 17 | 3 | 30 | 0 | 5 | 3 |
| 670 | Tofast8@psn | 400 | 50 | 14 | 4 | 32 | 0 | 6 | 6 |
| 671 | ekffka | 1246 | 50 | 8 | 4 | 38 | 0 | 3 | 2 |
| 672 | Shigure-1935-518@psn | 448 | 51 | 13 | 4 | 34 | 0 | 3 | 2 |
| 673 | hetile | 1625 | 51 | 6 | 3 | 42 | 0 | 4 | 3 |
| 674 | kclman0 | 1006 | 51 | 13 | 5 | 33 | 0 | 5 | 4 |
| 675 | sokartis | 407 | 51 | 22 | 4 | 25 | 0 | 10 | 8 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.