| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 351 | jakanoer@psn | 400 | 21 | 8 | 2 | 11 | 0 | 2 | 1 |
| 352 | 奥泽美咲official | 1473 | 21 | 0 | 3 | 18 | 0 | 1 | 1 |
| 353 | 小日向帝國海軍特別メロンパン連隊 | 400 | 21 | 9 | 4 | 8 | 0 | 2 | 2 |
| 354 | Arheniah | — | 20 | 8 | 0 | 12 | 0 | 2 | 1 |
| 355 | BBSLAYER58@live | 1154 | 20 | 8 | 0 | 12 | 0 | 4 | 2 |
| 356 | Bluekebi | 1934 | 20 | 1 | 0 | 19 | 0 | 5 | 3 |
| 357 | DesertFox098 | 726 | 20 | 8 | 0 | 12 | 0 | 4 | 3 |
| 358 | LapinBlanc2513@psn | 489 | 20 | 6 | 0 | 14 | 0 | 5 | 5 |
| 359 | Toyama_Kasumi5@psn | — | 20 | 15 | 0 | 5 | 0 | 1 | 1 |
| 360 | X01Kingcobra | 1696 | 20 | 6 | 3 | 11 | 0 | 5 | 2 |
| 361 | Zequitwich@live | — | 20 | 9 | 1 | 10 | 0 | 3 | 2 |
| 362 | badbetty2022@psn | 966 | 20 | 14 | 1 | 5 | 0 | 3 | 2 |
| 363 | legatoalex | 1537 | 20 | 12 | 0 | 8 | 0 | 5 | 2 |
| 364 | mainbattletan | 1291 | 20 | 4 | 0 | 16 | 0 | 2 | 1 |
| 365 | pollean10020 | — | 20 | 4 | 9 | 7 | 0 | 1 | 1 |
| 366 | trong11221 | — | 20 | 3 | 3 | 14 | 0 | 1 | 1 |
| 367 | DoldmanD | 1294 | 19 | 11 | 6 | 2 | 0 | 5 | 2 |
| 368 | FallenSnuss@live | 1072 | 19 | 4 | 0 | 15 | 0 | 2 | 2 |
| 369 | IHZ127@live | — | 19 | 7 | 3 | 9 | 0 | 2 | 2 |
| 370 | R3cKle_s | 1343 | 19 | 8 | 0 | 11 | 0 | 2 | 2 |
| 371 | TheRedComet5352@live | 1561 | 19 | 2 | 4 | 13 | 0 | 3 | 2 |
| 372 | Walter_White_1 | 1846 | 19 | 5 | 0 | 14 | 0 | 3 | 2 |
| 373 | areanut | — | 19 | 10 | 4 | 5 | 0 | 2 | 1 |
| 374 | crazyterYougle | — | 19 | 10 | 4 | 5 | 0 | 2 | 1 |
| 375 | jellyfish201411@live | — | 19 | 11 | 1 | 7 | 0 | 3 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.