| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 26 | Marie_Alter | 2224 | 87 | 24 | 10 | 53 | 0 | 5 | 3 |
| 27 | WolgaDon | 742 | 87 | 24 | 21 | 42 | 0 | 13 | 9 |
| 28 | GundamX1B@psn | 711 | 86 | 35 | 8 | 43 | 0 | 7 | 4 |
| 29 | SirSugonDeez | 1554 | 86 | 23 | 6 | 57 | 0 | 7 | 4 |
| 30 | MIndsilence | 1568 | 83 | 4 | 6 | 73 | 0 | 6 | 4 |
| 31 | Kanialas808@psn | 696 | 82 | 14 | 1 | 67 | 0 | 2 | 1 |
| 32 | Player17862@live | — | 82 | 34 | 12 | 36 | 0 | 9 | 4 |
| 33 | Daddy-Wan-Kenobi | 1335 | 79 | 24 | 6 | 49 | 0 | 14 | 6 |
| 34 | sadasgwe | 1552 | 77 | 22 | 7 | 48 | 0 | 11 | 8 |
| 35 | ElderXanQuasar@live | 1079 | 74 | 16 | 6 | 52 | 0 | 11 | 9 |
| 36 | Semiazas9497@psn | 463 | 74 | 7 | 1 | 66 | 0 | 4 | 3 |
| 37 | tamura_sergeant | 1008 | 73 | 25 | 4 | 44 | 0 | 7 | 3 |
| 38 | Crosby211 | 690 | 72 | 40 | 6 | 26 | 0 | 5 | 4 |
| 39 | Konath | — | 71 | 25 | 5 | 41 | 0 | 1 | 1 |
| 40 | -TnT-PolandCeTeX | 1815 | 70 | 36 | 5 | 29 | 0 | 8 | 5 |
| 41 | oonurtr@live | 889 | 70 | 22 | 2 | 46 | 0 | 5 | 4 |
| 42 | BoomFrickenBoom@live | 1158 | 69 | 11 | 2 | 56 | 0 | 5 | 5 |
| 43 | Rehmes | 1620 | 69 | 21 | 4 | 44 | 0 | 4 | 3 |
| 44 | TinyGiant | 420 | 69 | 20 | 15 | 34 | 0 | 4 | 4 |
| 45 | 赤旗插遍寰宇 | — | 69 | 11 | 3 | 55 | 0 | 6 | 3 |
| 46 | 黃阿肥 | 400 | 69 | 34 | 20 | 15 | 0 | 10 | 7 |
| 47 | chadwick1738@psn | — | 68 | 27 | 4 | 37 | 0 | 10 | 4 |
| 48 | Elduderino_Duder@psn | 933 | 67 | 14 | 2 | 51 | 0 | 6 | 5 |
| 49 | Operator0527 | 1516 | 67 | 17 | 11 | 39 | 0 | 4 | 3 |
| 50 | Weraida | 1776 | 65 | 15 | 1 | 49 | 0 | 5 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.