| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 251 | benoitdu61 | — | 61 | 0 | 0 | 61 | 0 | 2 | 2 |
| 252 | Blitz_Kollektor | 1909 | 60 | 0 | 19 | 41 | 0 | 7 | 5 |
| 253 | Imagine_Edison | 1774 | 60 | 0 | 2 | 58 | 0 | 1 | 1 |
| 254 | Mr_Jarle | 770 | 60 | 0 | 12 | 48 | 0 | 6 | 4 |
| 255 | 我是爱鸟别打我 | 1502 | 60 | 0 | 21 | 39 | 0 | 3 | 2 |
| 256 | DianCiLv | 2037 | 59 | 0 | 10 | 49 | 0 | 3 | 3 |
| 257 | TTAATAP | — | 59 | 0 | 10 | 49 | 0 | 6 | 3 |
| 258 | xizngximing | 801 | 59 | 0 | 12 | 47 | 0 | 5 | 5 |
| 259 | KFL_lanac | 1231 | 58 | 0 | 10 | 48 | 0 | 7 | 3 |
| 260 | PBOKE94965 (AI) | — | 58 | 0 | 18 | 40 | 0 | 2 | 1 |
| 261 | Stonertom420274@live | 1529 | 58 | 0 | 18 | 40 | 0 | 3 | 3 |
| 262 | XxSOLARXVENUSxX@live | — | 58 | 0 | 1 | 57 | 0 | 2 | 2 |
| 263 | askrimbomba | — | 58 | 0 | 8 | 50 | 0 | 4 | 2 |
| 264 | praporj | 1132 | 58 | 0 | 2 | 56 | 0 | 3 | 2 |
| 265 | str4t0s | 1611 | 58 | 0 | 16 | 42 | 0 | 7 | 3 |
| 266 | 扣1送BVVD本子 | — | 58 | 0 | 3 | 55 | 0 | 1 | 1 |
| 267 | BOSPHORUS41@live | 1207 | 57 | 0 | 12 | 45 | 0 | 3 | 3 |
| 268 | CptBrin@psn | 1732 | 57 | 0 | 15 | 42 | 0 | 2 | 1 |
| 269 | Mityikaa | 1527 | 57 | 0 | 10 | 47 | 0 | 2 | 1 |
| 270 | Offensiveferret | 1174 | 57 | 0 | 1 | 56 | 0 | 2 | 2 |
| 271 | R6-Mr-Kiffer-59@psn | 1489 | 57 | 0 | 12 | 45 | 0 | 5 | 4 |
| 272 | Tj101 | 1668 | 57 | 0 | 18 | 39 | 0 | 5 | 3 |
| 273 | ALGANTARA5488@live | 1001 | 56 | 0 | 9 | 47 | 0 | 6 | 3 |
| 274 | AlexMorenna11 | 1299 | 56 | 0 | 3 | 53 | 0 | 6 | 4 |
| 275 | Ta8tor (AI) | — | 56 | 0 | 27 | 29 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.