| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 376 | WarWitch | — | 48 | 0 | 2 | 46 | 0 | 3 | 2 |
| 377 | eugenthorr | — | 48 | 0 | 8 | 40 | 0 | 2 | 2 |
| 378 | zeckums4au | — | 48 | 0 | 5 | 43 | 0 | 1 | 1 |
| 379 | 羅必達與傅立葉 | 1338 | 48 | 0 | 25 | 23 | 0 | 4 | 2 |
| 380 | Beaker63 | 1071 | 47 | 0 | 15 | 32 | 0 | 3 | 2 |
| 381 | Danila_EM | 1382 | 47 | 0 | 15 | 32 | 0 | 6 | 5 |
| 382 | PapaWetBritches | 491 | 47 | 0 | 12 | 35 | 0 | 5 | 3 |
| 383 | Petrol_makke | — | 47 | 0 | 8 | 39 | 0 | 1 | 1 |
| 384 | TheDeadlyMixture@psn | — | 47 | 0 | 1 | 46 | 0 | 1 | 1 |
| 385 | Uturi | 1032 | 47 | 0 | 18 | 29 | 0 | 3 | 2 |
| 386 | bardy010@psn | 1447 | 47 | 0 | 3 | 44 | 0 | 2 | 2 |
| 387 | oonurtr@live | 946 | 47 | 0 | 17 | 30 | 0 | 5 | 3 |
| 388 | CheshireRN | 1713 | 46 | 0 | 3 | 43 | 0 | 1 | 1 |
| 389 | DeaddoLaka | 627 | 46 | 0 | 9 | 37 | 0 | 1 | 1 |
| 390 | EмρеrοrВοyz | 1452 | 46 | 0 | 13 | 33 | 0 | 2 | 2 |
| 391 | Hector_99 | 755 | 46 | 0 | 9 | 37 | 0 | 2 | 2 |
| 392 | HugoStiglitz18 | 1939 | 46 | 0 | 9 | 37 | 0 | 3 | 3 |
| 393 | bingustank | 531 | 46 | 0 | 3 | 43 | 0 | 6 | 5 |
| 394 | Bulwyf#1 | 1176 | 45 | 0 | 2 | 43 | 0 | 4 | 3 |
| 395 | Cat_boy_jp-44@psn | 1646 | 45 | 0 | 8 | 37 | 0 | 2 | 1 |
| 396 | Greenie2145@live | 1389 | 45 | 0 | 1 | 44 | 0 | 2 | 2 |
| 397 | HaloMonkey1000@live | — | 45 | 0 | 20 | 25 | 0 | 5 | 3 |
| 398 | OssifiedArcher@psn | 1691 | 45 | 0 | 10 | 35 | 0 | 1 | 1 |
| 399 | Termnallance537@live | 1020 | 45 | 0 | 0 | 45 | 0 | 2 | 2 |
| 400 | WillKill-U_All | 1092 | 45 | 0 | 15 | 30 | 0 | 5 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.