| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 451 | Kennythehapless@psn | — | 36 | 0 | 8 | 28 | 0 | 4 | 2 |
| 452 | Konath | 1198 | 36 | 0 | 6 | 30 | 0 | 2 | 2 |
| 453 | MiksX | 1393 | 36 | 0 | 10 | 26 | 0 | 7 | 5 |
| 454 | Spein117 | — | 36 | 0 | 14 | 22 | 0 | 1 | 1 |
| 455 | badbetty2022@psn | 966 | 36 | 0 | 13 | 23 | 0 | 5 | 3 |
| 456 | kurogane0017 | 602 | 36 | 0 | 8 | 28 | 0 | 2 | 2 |
| 457 | ИннаПланетова | 1333 | 36 | 0 | 7 | 29 | 0 | 5 | 3 |
| 458 | 好熟悉的人 | 1657 | 36 | 0 | 2 | 34 | 0 | 3 | 2 |
| 459 | 黍黍我啊只会种地捏 | 1294 | 36 | 0 | 6 | 30 | 0 | 5 | 5 |
| 460 | 독도는우리땅 | 1765 | 36 | 0 | 7 | 29 | 0 | 2 | 2 |
| 461 | -Emiliano- | 1414 | 35 | 0 | 7 | 28 | 0 | 4 | 4 |
| 462 | ABLAZE9875@live | 1103 | 35 | 0 | 0 | 35 | 0 | 3 | 3 |
| 463 | OmBan81367 | — | 35 | 0 | 9 | 26 | 0 | 2 | 1 |
| 464 | d-_-gfcxcfghmkm@psn | 1141 | 35 | 0 | 10 | 25 | 0 | 3 | 3 |
| 465 | Gravewatcher146@live | 1377 | 34 | 0 | 3 | 31 | 0 | 2 | 2 |
| 466 | HE_TBOE_DEJIO | 1719 | 34 | 0 | 7 | 27 | 0 | 3 | 1 |
| 467 | LiveLikeSeamus@live | 1558 | 34 | 0 | 3 | 31 | 0 | 2 | 2 |
| 468 | Micahell501 | 1603 | 34 | 0 | 4 | 30 | 0 | 5 | 3 |
| 469 | RoCkEm_1@psn | — | 34 | 0 | 0 | 34 | 0 | 1 | 1 |
| 470 | Skywalker_1954@psn | 1681 | 34 | 0 | 12 | 22 | 0 | 2 | 2 |
| 471 | UnfoldingInk1@live | 1230 | 34 | 0 | 6 | 28 | 0 | 3 | 2 |
| 472 | VIENTQ | 1261 | 34 | 0 | 7 | 27 | 0 | 2 | 2 |
| 473 | alclarkey | — | 34 | 0 | 2 | 32 | 0 | 2 | 1 |
| 474 | jtmoney0659@psn | 1661 | 34 | 0 | 1 | 33 | 0 | 2 | 2 |
| 475 | macuchangluca | — | 34 | 0 | 4 | 30 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.