| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 126 | PanamcheG | 1380 | 15 | 12 | 3 | 0 | 0 | 2 | 2 |
| 127 | TeK_#1 | 1458 | 15 | 13 | 2 | 0 | 0 | 2 | 2 |
| 128 | Warrier_82@psn | — | 15 | 12 | 3 | 0 | 0 | 6 | 3 |
| 129 | asdbnmrty1 | 1937 | 15 | 10 | 5 | 0 | 0 | 3 | 2 |
| 130 | hahashampoo420 | 1522 | 15 | 14 | 1 | 0 | 0 | 2 | 2 |
| 131 | izanoz-Iza | 1161 | 15 | 11 | 4 | 0 | 0 | 4 | 3 |
| 132 | richi_9740 | 2334 | 15 | 13 | 2 | 0 | 0 | 4 | 3 |
| 133 | AterCorvus95683 | 990 | 14 | 13 | 1 | 0 | 0 | 6 | 6 |
| 134 | BlaTo8 | 1456 | 14 | 11 | 3 | 0 | 0 | 4 | 3 |
| 135 | Buzzkil | 979 | 14 | 14 | 0 | 0 | 0 | 2 | 2 |
| 136 | Demophilus@psn | 1754 | 14 | 12 | 2 | 0 | 0 | 2 | 2 |
| 137 | DroNN93 | 440 | 14 | 8 | 6 | 0 | 0 | 2 | 1 |
| 138 | GrayHOUNDZ | 1423 | 14 | 11 | 3 | 0 | 0 | 2 | 2 |
| 139 | SKULLCRUSHER1957 | 1467 | 14 | 11 | 3 | 0 | 0 | 4 | 3 |
| 140 | UncleYan | — | 14 | 13 | 1 | 0 | 0 | 4 | 2 |
| 141 | _OB__Mr__Tuyul | — | 14 | 13 | 1 | 0 | 0 | 3 | 2 |
| 142 | capsu97@psn | 1626 | 14 | 13 | 1 | 0 | 0 | 3 | 2 |
| 143 | csepuede8667@live | 1626 | 14 | 11 | 3 | 0 | 0 | 4 | 4 |
| 144 | flutter262@psn | 1134 | 14 | 12 | 2 | 0 | 0 | 1 | 1 |
| 145 | potato#171 | 1146 | 14 | 12 | 2 | 0 | 0 | 5 | 2 |
| 146 | v0jaka | 1883 | 14 | 12 | 2 | 0 | 0 | 3 | 2 |
| 147 | yaseen_yaser | — | 14 | 10 | 4 | 0 | 0 | 5 | 3 |
| 148 | zeka4873 | — | 14 | 14 | 0 | 0 | 0 | 1 | 1 |
| 149 | DESTR0_ | 400 | 13 | 7 | 6 | 0 | 0 | 4 | 3 |
| 150 | Domkiller10 | 1913 | 13 | 12 | 1 | 0 | 0 | 3 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.