| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 151 | MakarKings94@live | — | 18 | 18 | 0 | 0 | 0 | 1 | 1 |
| 152 | Mileksu | — | 18 | 18 | 0 | 0 | 0 | 2 | 1 |
| 153 | MrTopHatWalrus | 400 | 18 | 18 | 0 | 0 | 0 | 1 | 1 |
| 154 | Ushioyuuka#1 | 448 | 18 | 18 | 0 | 0 | 0 | 3 | 2 |
| 155 | chaos_coming1@psn | 400 | 18 | 18 | 0 | 0 | 0 | 1 | 1 |
| 156 | hathe99 | — | 18 | 18 | 0 | 0 | 0 | 1 | 1 |
| 157 | miguelrilho | 645 | 18 | 18 | 0 | 0 | 0 | 5 | 2 |
| 158 | CPV123 | — | 17 | 17 | 0 | 0 | 0 | 3 | 1 |
| 159 | major477 | 2091 | 17 | 17 | 0 | 0 | 0 | 2 | 2 |
| 160 | nasos_27 | — | 17 | 17 | 0 | 0 | 0 | 2 | 2 |
| 161 | rpa0299 | 400 | 17 | 17 | 0 | 0 | 0 | 1 | 1 |
| 162 | AnjoDaMorte_21 | 1226 | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 163 | Badger0Clock | 1136 | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 164 | BuildRallyPoints | — | 16 | 16 | 0 | 0 | 0 | 2 | 1 |
| 165 | Den4ik2436795 | 400 | 16 | 16 | 0 | 0 | 0 | 2 | 2 |
| 166 | Duhasteinkleinen | 912 | 16 | 16 | 0 | 0 | 0 | 2 | 1 |
| 167 | Filipeka13 | — | 16 | 16 | 0 | 0 | 0 | 2 | 1 |
| 168 | Forge___ | 1290 | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 169 | Kyrios3 | — | 16 | 16 | 0 | 0 | 0 | 2 | 2 |
| 170 | Lucasforsch@live | 1243 | 16 | 16 | 0 | 0 | 0 | 2 | 1 |
| 171 | RequiemXp | 1517 | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 172 | andyman935 | 1203 | 16 | 16 | 0 | 0 | 0 | 2 | 2 |
| 173 | justuuuus | — | 16 | 16 | 0 | 0 | 0 | 1 | 1 |
| 174 | krysa_babec | — | 16 | 16 | 0 | 0 | 0 | 3 | 1 |
| 175 | zyzicat | 609 | 16 | 16 | 0 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.