| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Trailmix1 | 1902 | 479 | 479 | 0 | 0 | 0 | 25 | 17 |
| 2 | ALF_GER@psn | 1392 | 166 | 166 | 0 | 0 | 0 | 6 | 5 |
| 3 | ZeroWeapon@psn | — | 148 | 148 | 0 | 0 | 0 | 11 | 5 |
| 4 | JetFighterNo_1 | 1612 | 145 | 145 | 0 | 0 | 0 | 6 | 6 |
| 5 | Koryn7351@live | 424 | 129 | 129 | 0 | 0 | 0 | 7 | 6 |
| 6 | IZU_C12H22O11@psn | — | 127 | 127 | 0 | 0 | 0 | 10 | 5 |
| 7 | MrYamo | 400 | 125 | 125 | 0 | 0 | 0 | 6 | 4 |
| 8 | magnifications@live | 1576 | 111 | 111 | 0 | 0 | 0 | 10 | 6 |
| 9 | defiant_wolf_99@psn | 1074 | 102 | 102 | 0 | 0 | 0 | 3 | 3 |
| 10 | TheMighty_40oz@psn | 400 | 99 | 99 | 0 | 0 | 0 | 3 | 3 |
| 11 | natumeyuzuru | 400 | 95 | 95 | 0 | 0 | 0 | 9 | 9 |
| 12 | Badger0Clock | 1044 | 91 | 91 | 0 | 0 | 0 | 3 | 2 |
| 13 | shiro_ishii | 806 | 89 | 89 | 0 | 0 | 0 | 8 | 7 |
| 14 | BigBennyD | — | 76 | 76 | 0 | 0 | 0 | 4 | 4 |
| 15 | LELOUPDESMER@live | 738 | 71 | 71 | 0 | 0 | 0 | 4 | 4 |
| 16 | SneakyBeaky | 1344 | 71 | 71 | 0 | 0 | 0 | 5 | 4 |
| 17 | torachan19@psn | 970 | 70 | 70 | 0 | 0 | 0 | 5 | 5 |
| 18 | SurfaceCornet66@live | — | 67 | 67 | 0 | 0 | 0 | 2 | 2 |
| 19 | SneakyFishXII | 830 | 66 | 66 | 0 | 0 | 0 | 5 | 5 |
| 20 | Coalzy | 1667 | 59 | 59 | 0 | 0 | 0 | 3 | 3 |
| 21 | vitonebh@psn | — | 58 | 58 | 0 | 0 | 0 | 6 | 4 |
| 22 | Dr_Raxus@psn | 433 | 54 | 54 | 0 | 0 | 0 | 5 | 5 |
| 23 | HappyFeet2137 | 1711 | 53 | 53 | 0 | 0 | 0 | 1 | 1 |
| 24 | _Algernon_ | 403 | 48 | 48 | 0 | 0 | 0 | 7 | 7 |
| 25 | max_pro_robo@psn | 694 | 46 | 46 | 0 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.