| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 726 | StrAnGe_ReD_FoX | 1966 | 80 | 79 | 1 | 0 | 0 | 8 | 4 |
| 727 | fetching_drama44@psn | — | 80 | 80 | 0 | 0 | 0 | 6 | 3 |
| 728 | NexoBlack7590@live | — | 81 | 81 | 0 | 0 | 0 | 7 | 4 |
| 729 | ThatTransWendigo@psn | — | 81 | 78 | 3 | 0 | 0 | 5 | 4 |
| 730 | alizombiekill@live | 1627 | 81 | 81 | 0 | 0 | 0 | 10 | 4 |
| 731 | BABA1YAGA1CLASIC@psn | 1746 | 82 | 82 | 0 | 0 | 0 | 8 | 7 |
| 732 | Darenius1 | 1619 | 82 | 82 | 0 | 0 | 0 | 8 | 5 |
| 733 | Peterpuncher | 1825 | 82 | 82 | 0 | 0 | 0 | 3 | 1 |
| 734 | PinoLI | 796 | 82 | 82 | 0 | 0 | 0 | 5 | 4 |
| 735 | XD4RKX | 400 | 82 | 82 | 0 | 0 | 0 | 6 | 4 |
| 736 | FRANCK---P0PPERS@psn | — | 83 | 83 | 0 | 0 | 0 | 6 | 4 |
| 737 | JustHatsune@live | 1220 | 83 | 80 | 3 | 0 | 0 | 2 | 1 |
| 738 | Moulinsky#1 | 1076 | 83 | 83 | 0 | 0 | 0 | 5 | 5 |
| 739 | Thel310 | 1269 | 83 | 81 | 2 | 0 | 0 | 12 | 7 |
| 740 | intel778 | — | 83 | 82 | 1 | 0 | 0 | 5 | 2 |
| 741 | liu3312776 | 1532 | 83 | 82 | 1 | 0 | 0 | 6 | 5 |
| 742 | offi0n | 1680 | 83 | 83 | 0 | 0 | 0 | 5 | 2 |
| 743 | 100个余则成 | 1674 | 84 | 84 | 0 | 0 | 0 | 7 | 4 |
| 744 | Kiwi- | 1739 | 84 | 84 | 0 | 0 | 0 | 3 | 3 |
| 745 | NightmareGloria | 1542 | 84 | 84 | 0 | 0 | 0 | 6 | 3 |
| 746 | Tommy1969__UK@psn | 408 | 84 | 84 | 0 | 0 | 0 | 6 | 5 |
| 747 | ump45#2 | 1768 | 84 | 83 | 1 | 0 | 0 | 2 | 2 |
| 748 | 区域防御学说 | 458 | 84 | 84 | 0 | 0 | 0 | 11 | 5 |
| 749 | WellAxis5983856@live | — | 85 | 84 | 1 | 0 | 0 | 8 | 5 |
| 750 | nebihakki8 | 524 | 85 | 77 | 8 | 0 | 0 | 6 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.