| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 151 | mihal2323 | 400 | 27 | 27 | 0 | 0 | 0 | 2 | 2 |
| 152 | 你看你看你们 | 466 | 27 | 27 | 0 | 0 | 0 | 3 | 2 |
| 153 | SoskaPapa | 473 | 26 | 26 | 0 | 0 | 0 | 2 | 2 |
| 154 | Wenzhou110 | — | 26 | 26 | 0 | 0 | 0 | 1 | 1 |
| 155 | xitao_sparta@psn | 962 | 26 | 26 | 0 | 0 | 0 | 2 | 1 |
| 156 | BDSM_coach | 1705 | 25 | 25 | 0 | 0 | 0 | 1 | 1 |
| 157 | Heinric-Fix9@psn | 475 | 25 | 25 | 0 | 0 | 0 | 5 | 4 |
| 158 | kicristian250 | 1163 | 25 | 25 | 0 | 0 | 0 | 1 | 1 |
| 159 | mrbmc4ever | — | 25 | 25 | 0 | 0 | 0 | 2 | 1 |
| 160 | 海底小纵队-巴克队长 | 1740 | 25 | 25 | 0 | 0 | 0 | 1 | 1 |
| 161 | CmdtRodriguez | 906 | 24 | 24 | 0 | 0 | 0 | 4 | 4 |
| 162 | DoktorFerguson@psn | 1320 | 24 | 24 | 0 | 0 | 0 | 1 | 1 |
| 163 | JJsKaoS12838 | — | 24 | 24 | 0 | 0 | 0 | 2 | 1 |
| 164 | Sizeal | 1819 | 24 | 24 | 0 | 0 | 0 | 2 | 2 |
| 165 | Skullsnot2008@psn | — | 24 | 24 | 0 | 0 | 0 | 1 | 1 |
| 166 | Tututmcbongbongs@psn | — | 24 | 24 | 0 | 0 | 0 | 1 | 1 |
| 167 | _BERSERKER_GUTS_ | 1784 | 24 | 24 | 0 | 0 | 0 | 4 | 4 |
| 168 | alfajordy-8@psn | 982 | 24 | 24 | 0 | 0 | 0 | 1 | 1 |
| 169 | guga_blue830@psn | — | 24 | 24 | 0 | 0 | 0 | 2 | 1 |
| 170 | keisra123@psn | 1337 | 24 | 24 | 0 | 0 | 0 | 2 | 2 |
| 171 | motorolarastless | 427 | 24 | 24 | 0 | 0 | 0 | 2 | 1 |
| 172 | nutaraost | — | 24 | 24 | 0 | 0 | 0 | 1 | 1 |
| 173 | Admiral_scarlet | 1342 | 23 | 23 | 0 | 0 | 0 | 1 | 1 |
| 174 | FriedrichvL | 586 | 23 | 23 | 0 | 0 | 0 | 2 | 2 |
| 175 | Skill_NMSL_Issue | 1938 | 23 | 23 | 0 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.