| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 176 | Bloodgulch_blues | 1428 | 22 | 22 | 0 | 0 | 0 | 1 | 1 |
| 177 | Gianpy05@live | 1023 | 22 | 20 | 2 | 0 | 0 | 2 | 1 |
| 178 | NyhgNog90 | — | 22 | 22 | 0 | 0 | 0 | 4 | 3 |
| 179 | Era101 | 1264 | 23 | 21 | 2 | 0 | 0 | 3 | 3 |
| 180 | mototallers@psn | 574 | 23 | 21 | 2 | 0 | 0 | 2 | 2 |
| 181 | urngent3380@psn | — | 25 | 25 | 0 | 0 | 0 | 3 | 2 |
| 182 | LoreSmith6620@live | 553 | 26 | 19 | 7 | 0 | 0 | 1 | 1 |
| 183 | RitzyMagic75360@live | 1232 | 26 | 26 | 0 | 0 | 0 | 5 | 3 |
| 184 | TinglyWriter335@live | — | 26 | 26 | 0 | 0 | 0 | 2 | 2 |
| 185 | machego | 1149 | 27 | 27 | 0 | 0 | 0 | 3 | 3 |
| 186 | BonecodeLEGO | 1301 | 28 | 28 | 0 | 0 | 0 | 2 | 2 |
| 187 | Killio (AI) | — | 28 | 28 | 0 | 0 | 0 | 3 | 1 |
| 188 | Military_cow | — | 28 | 28 | 0 | 0 | 0 | 1 | 1 |
| 189 | Olko1491@live | 1389 | 28 | 22 | 6 | 0 | 0 | 5 | 4 |
| 190 | BlueEagle66614 | 1224 | 29 | 29 | 0 | 0 | 0 | 3 | 1 |
| 191 | Dani_nomas | — | 29 | 26 | 3 | 0 | 0 | 2 | 2 |
| 192 | 屁股想吐 | 891 | 29 | 22 | 7 | 0 | 0 | 4 | 2 |
| 193 | Awruk183 | 1548 | 30 | 19 | 11 | 0 | 0 | 3 | 2 |
| 194 | Catalino270323@live | — | 30 | 30 | 0 | 0 | 0 | 3 | 2 |
| 195 | Comander22Vargas@psn | 1597 | 30 | 24 | 6 | 0 | 0 | 2 | 1 |
| 196 | RemiGun87@live | 1594 | 30 | 29 | 1 | 0 | 0 | 3 | 1 |
| 197 | JAVESTUMP | — | 32 | 29 | 3 | 0 | 0 | 4 | 2 |
| 198 | tangbulu | — | 32 | 32 | 0 | 0 | 0 | 4 | 2 |
| 199 | DreamBreaker#2 | 2140 | 33 | 33 | 0 | 0 | 0 | 1 | 1 |
| 200 | lau_fede12@psn | 577 | 33 | 28 | 5 | 0 | 0 | 6 | 6 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.