| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1 | vasiliivanov | 797 | 197 | 0 | 112 | 0 | 85 | 7 | 6 |
| 2 | SilverBrek2137@live | — | 184 | 0 | 0 | 0 | 184 | 4 | 3 |
| 3 | grk1980@psn | 400 | 161 | 0 | 2 | 0 | 159 | 13 | 10 |
| 4 | Joylo_sensei | 1394 | 140 | 0 | 21 | 0 | 119 | 12 | 8 |
| 5 | sterwa13@psn | 1602 | 133 | 0 | 0 | 0 | 133 | 2 | 2 |
| 6 | ENS_REALISSIMUM | 1866 | 130 | 0 | 0 | 0 | 130 | 1 | 1 |
| 7 | BitDieter1945@live | 1803 | 129 | 0 | 34 | 0 | 95 | 7 | 7 |
| 8 | -ExE-Deadswing | 1652 | 83 | 0 | 0 | 0 | 83 | 7 | 5 |
| 9 | DedArfei | 1212 | 79 | 0 | 14 | 0 | 65 | 13 | 10 |
| 10 | Codominus101 | 1454 | 61 | 0 | 1 | 0 | 60 | 1 | 1 |
| 11 | torachan19@psn | 970 | 52 | 0 | 1 | 0 | 51 | 3 | 3 |
| 12 | Dimdim34 | 1611 | 47 | 0 | 2 | 0 | 45 | 5 | 4 |
| 13 | KobayashiShigure | 1424 | 45 | 0 | 0 | 0 | 45 | 5 | 5 |
| 14 | appointone | 1387 | 44 | 0 | 3 | 0 | 41 | 4 | 4 |
| 15 | prettymuchfucked | 1737 | 41 | 0 | 5 | 0 | 36 | 5 | 3 |
| 16 | LeGeNDa_17 | 1487 | 40 | 0 | 4 | 0 | 36 | 3 | 3 |
| 17 | Fider01 | 1610 | 38 | 0 | 1 | 0 | 37 | 1 | 1 |
| 18 | Joraubiwaka | 2093 | 38 | 0 | 3 | 0 | 35 | 5 | 2 |
| 19 | EmpireBaby@live | — | 36 | 0 | 0 | 0 | 36 | 2 | 1 |
| 20 | Osswe@live | 1682 | 33 | 0 | 0 | 0 | 33 | 2 | 2 |
| 21 | Listkom | 818 | 31 | 0 | 5 | 0 | 26 | 3 | 3 |
| 22 | SkizoJimbo@live | 400 | 30 | 0 | 3 | 0 | 27 | 1 | 1 |
| 23 | slumbrosmars@live | — | 30 | 0 | 2 | 0 | 28 | 5 | 2 |
| 24 | Phil_grovest@psn | 1517 | 29 | 0 | 3 | 0 | 26 | 2 | 2 |
| 25 | Legion_630 | 1166 | 28 | 0 | 8 | 0 | 20 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.