| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 51 | DEADENDERDOG666@live | 1428 | 17 | 0 | 3 | 0 | 14 | 2 | 2 |
| 52 | Jack_Vulpes | 1428 | 17 | 0 | 0 | 0 | 17 | 1 | 1 |
| 53 | Virfep (AI) | — | 17 | 0 | 0 | 0 | 17 | 1 | 1 |
| 54 | FuzzyManBoob427@psn | — | 16 | 0 | 0 | 0 | 16 | 2 | 2 |
| 55 | Germany1979BW@psn | 403 | 15 | 0 | 0 | 0 | 15 | 2 | 1 |
| 56 | SpaceCowboy010@live | 953 | 15 | 0 | 1 | 0 | 14 | 2 | 1 |
| 57 | GRIM_31 | 1593 | 14 | 0 | 10 | 0 | 4 | 2 | 2 |
| 58 | Le_Jones | 1677 | 14 | 0 | 3 | 0 | 11 | 2 | 1 |
| 59 | Redeyedgamer805@live | 975 | 14 | 0 | 0 | 0 | 14 | 1 | 1 |
| 60 | The_Fisturion@psn | — | 14 | 0 | 0 | 0 | 14 | 1 | 1 |
| 61 | WidowMakerUk73@psn | 874 | 14 | 0 | 1 | 0 | 13 | 1 | 1 |
| 62 | 此生唯爱ZH扬 | 1584 | 14 | 0 | 0 | 0 | 14 | 2 | 1 |
| 63 | hahaha28462 | 1766 | 13 | 0 | 0 | 0 | 13 | 2 | 2 |
| 64 | thomas_richter74@psn | — | 13 | 0 | 1 | 0 | 12 | 3 | 3 |
| 65 | --III-- | 1464 | 12 | 0 | 11 | 0 | 1 | 1 | 1 |
| 66 | ChargerInMyHood@psn | 490 | 12 | 0 | 11 | 0 | 1 | 1 | 1 |
| 67 | Scorpion9228@live | 784 | 12 | 0 | 1 | 0 | 11 | 1 | 1 |
| 68 | WeirdMane | 1652 | 12 | 0 | 2 | 0 | 10 | 3 | 3 |
| 69 | mr_Scorch | — | 12 | 0 | 2 | 0 | 10 | 1 | 1 |
| 70 | rudyrudyrudy1 | — | 12 | 0 | 0 | 0 | 12 | 2 | 1 |
| 71 | stormkillern | 1405 | 12 | 0 | 0 | 0 | 12 | 4 | 2 |
| 72 | timk086h@psn | — | 12 | 0 | 0 | 0 | 12 | 1 | 1 |
| 73 | tomasarapope | — | 12 | 0 | 1 | 0 | 11 | 2 | 1 |
| 74 | x_ScottyFoxes_x@psn | 1332 | 12 | 0 | 5 | 0 | 7 | 2 | 1 |
| 75 | ElKnobbo@live | 1658 | 11 | 0 | 0 | 0 | 11 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.