| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2476 | ZernMink | 493 | 48 | 21 | 27 | 0 | 0 | 7 | 3 |
| 2477 | asfbored960 | — | 48 | 14 | 34 | 0 | 0 | 7 | 6 |
| 2478 | krysa_babec | — | 48 | 20 | 28 | 0 | 0 | 4 | 3 |
| 2479 | pahom4ik#1 | — | 48 | 28 | 20 | 0 | 0 | 4 | 4 |
| 2480 | que#9 | 1148 | 48 | 12 | 36 | 0 | 0 | 4 | 3 |
| 2481 | yeetermcbea11950 | 1132 | 48 | 15 | 33 | 0 | 0 | 3 | 3 |
| 2482 | Antelcon | — | 49 | 21 | 28 | 0 | 0 | 4 | 3 |
| 2483 | HighschDxD@live | — | 49 | 15 | 34 | 0 | 0 | 6 | 3 |
| 2484 | Iheartxim1465@live | 481 | 49 | 12 | 37 | 0 | 0 | 9 | 7 |
| 2485 | arinat_13@psn | 936 | 49 | 10 | 39 | 0 | 0 | 8 | 5 |
| 2486 | friedeburg | 400 | 49 | 6 | 43 | 0 | 0 | 8 | 7 |
| 2487 | gamer-_1222@psn | — | 49 | 16 | 33 | 0 | 0 | 5 | 2 |
| 2488 | neonds | 400 | 49 | 13 | 36 | 0 | 0 | 5 | 5 |
| 2489 | theklontz | 848 | 49 | 28 | 21 | 0 | 0 | 3 | 2 |
| 2490 | z835658 | 400 | 49 | 24 | 25 | 0 | 0 | 7 | 5 |
| 2491 | Любительтермины | — | 49 | 22 | 27 | 0 | 0 | 5 | 3 |
| 2492 | AbiGoR4iK | 1428 | 50 | 9 | 41 | 0 | 0 | 3 | 2 |
| 2493 | CEO_TUKIK | 1675 | 50 | 29 | 21 | 0 | 0 | 8 | 5 |
| 2494 | Commandersoilde@live | 586 | 50 | 23 | 27 | 0 | 0 | 4 | 2 |
| 2495 | FilbertBoeing747 | 444 | 50 | 12 | 38 | 0 | 0 | 11 | 8 |
| 2496 | LILNISMAN | — | 50 | 18 | 32 | 0 | 0 | 7 | 5 |
| 2497 | Stef6817@live | — | 50 | 20 | 30 | 0 | 0 | 3 | 2 |
| 2498 | Tawdrycord83754@live | — | 50 | 21 | 29 | 0 | 0 | 4 | 2 |
| 2499 | kka114514 | 571 | 50 | 14 | 36 | 0 | 0 | 4 | 2 |
| 2500 | vladuttenghel | 699 | 50 | 11 | 39 | 0 | 0 | 9 | 7 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.