| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Mr_Menschenfeind@psn | 919 | 311 | 225 | 86 | 0 | 0 | 8 | 6 |
| 2 | Devil272682@live | 1290 | 293 | 180 | 113 | 0 | 0 | 16 | 7 |
| 3 | the_Last_Emperor | 1866 | 137 | 92 | 45 | 0 | 0 | 3 | 1 |
| 4 | ActualAsshole | 1313 | 108 | 75 | 33 | 0 | 0 | 2 | 2 |
| 5 | kiwicreed@psn | 1292 | 99 | 62 | 37 | 0 | 0 | 2 | 2 |
| 6 | Alisair | 1788 | 85 | 70 | 15 | 0 | 0 | 7 | 6 |
| 7 | _Kaban01_ | 1247 | 76 | 43 | 33 | 0 | 0 | 7 | 4 |
| 8 | VicVGH128 | 856 | 74 | 59 | 15 | 0 | 0 | 1 | 1 |
| 9 | Khorgrim | 1071 | 69 | 46 | 23 | 0 | 0 | 2 | 2 |
| 10 | Vlibek19 | 1496 | 67 | 45 | 22 | 0 | 0 | 2 | 2 |
| 11 | ANDONG_NMSL | 1690 | 65 | 55 | 10 | 0 | 0 | 2 | 2 |
| 12 | GeneralBrus | 446 | 63 | 31 | 32 | 0 | 0 | 4 | 4 |
| 13 | LLQLicenceToKill | 1861 | 49 | 37 | 12 | 0 | 0 | 5 | 4 |
| 14 | altair077346 | 1242 | 47 | 32 | 15 | 0 | 0 | 2 | 2 |
| 15 | gibonek122 | 1155 | 43 | 26 | 17 | 0 | 0 | 6 | 5 |
| 16 | Phytoden667 | 1568 | 39 | 21 | 18 | 0 | 0 | 2 | 2 |
| 17 | CitywideBear427@live | — | 38 | 28 | 10 | 0 | 0 | 2 | 1 |
| 18 | peerless_thorn80@psn | 400 | 38 | 22 | 16 | 0 | 0 | 8 | 6 |
| 19 | Badger0Clock | 1044 | 36 | 23 | 13 | 0 | 0 | 3 | 2 |
| 20 | wpqdf | 1507 | 36 | 20 | 16 | 0 | 0 | 1 | 1 |
| 21 | DIPI_Shmot | 1634 | 35 | 31 | 4 | 0 | 0 | 2 | 2 |
| 22 | Dodohttp | — | 35 | 24 | 11 | 0 | 0 | 2 | 2 |
| 23 | KptKaoz@live | 1355 | 30 | 21 | 9 | 0 | 0 | 2 | 2 |
| 24 | aziponnsake | 1848 | 27 | 17 | 10 | 0 | 0 | 4 | 3 |
| 25 | Huxy9lce | 1427 | 23 | 17 | 6 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.