| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 976 | Buggie567@live | 615 | 105 | 69 | 36 | 0 | 0 | 2 | 2 |
| 977 | IchBinNurDeko_0 | — | 105 | 67 | 38 | 0 | 0 | 5 | 4 |
| 978 | Lone_Star_gunman | 1626 | 105 | 81 | 24 | 0 | 0 | 3 | 3 |
| 979 | Sw_cmcc | — | 105 | 75 | 30 | 0 | 0 | 8 | 5 |
| 980 | Peterpuncher | 1890 | 109 | 67 | 42 | 0 | 0 | 2 | 2 |
| 981 | Lalc | 1675 | 110 | 91 | 19 | 0 | 0 | 13 | 11 |
| 982 | rghjcxc | 896 | 114 | 61 | 53 | 0 | 0 | 5 | 4 |
| 983 | EgorWar344 | 932 | 118 | 92 | 26 | 0 | 0 | 5 | 3 |
| 984 | SerGurhilion | 1396 | 118 | 99 | 19 | 0 | 0 | 19 | 9 |
| 985 | Monsteur02@live | 1151 | 123 | 81 | 42 | 0 | 0 | 11 | 9 |
| 986 | _Sisu_THЭJA_KS | — | 124 | 84 | 40 | 0 | 0 | 4 | 3 |
| 987 | EDG233 | 1729 | 131 | 111 | 20 | 0 | 0 | 4 | 3 |
| 988 | Hephon | 1792 | 131 | 115 | 16 | 0 | 0 | 5 | 4 |
| 989 | BuckelYourPants | 1741 | 133 | 76 | 57 | 0 | 0 | 6 | 5 |
| 990 | WorldlyCurve873@live | 1556 | 133 | 123 | 10 | 0 | 0 | 4 | 4 |
| 991 | TUNHUTVR | 1417 | 136 | 113 | 23 | 0 | 0 | 14 | 8 |
| 992 | Lindeleaf@live | — | 137 | 64 | 73 | 0 | 0 | 1 | 1 |
| 993 | TankCemetery | 1130 | 138 | 95 | 43 | 0 | 0 | 6 | 5 |
| 994 | ОлегКалашников | 1731 | 140 | 114 | 26 | 0 | 0 | 13 | 9 |
| 995 | 88-FlakRWS | — | 142 | 99 | 43 | 0 | 0 | 10 | 5 |
| 996 | LiPS | 1223 | 142 | 121 | 21 | 0 | 0 | 3 | 3 |
| 997 | Gotischer_Ritter | 1562 | 143 | 90 | 53 | 0 | 0 | 6 | 5 |
| 998 | БЕГИТЕЯНАТУРАЛ#1 | 1879 | 143 | 93 | 50 | 0 | 0 | 5 | 4 |
| 999 | Thunderone22@live | 803 | 147 | 123 | 24 | 0 | 0 | 10 | 7 |
| 1000 | НКВД | 1708 | 148 | 96 | 52 | 0 | 0 | 12 | 11 |
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.