| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1501 | lars_vanriemen | 1231 | 18 | 16 | 2 | 0 | 0 | 3 | 1 |
| 1502 | mining_ore120 | 1020 | 18 | 17 | 1 | 0 | 0 | 3 | 3 |
| 1503 | nachtigall1987@psn | 1175 | 18 | 17 | 1 | 0 | 0 | 2 | 2 |
| 1504 | noob_s | 1632 | 18 | 15 | 3 | 0 | 0 | 1 | 1 |
| 1505 | qxeazyxp@live | — | 18 | 8 | 10 | 0 | 0 | 2 | 1 |
| 1506 | rus13lan13 | 635 | 18 | 17 | 1 | 0 | 0 | 2 | 2 |
| 1507 | tunis222ian | 400 | 18 | 4 | 14 | 0 | 0 | 2 | 1 |
| 1508 | wumingshi2020 | 1144 | 18 | 18 | 0 | 0 | 0 | 1 | 1 |
| 1509 | 壽HeilmeinFührer萬 | — | 18 | 6 | 12 | 0 | 0 | 3 | 3 |
| 1510 | 广东刘德华 | — | 18 | 17 | 1 | 0 | 0 | 3 | 2 |
| 1511 | 氟生一原子 | 400 | 18 | 15 | 3 | 0 | 0 | 1 | 1 |
| 1512 | 羽丘传奇键盘手-豊川祥子 | 1395 | 18 | 16 | 2 | 0 | 0 | 1 | 1 |
| 1513 | 铁拳无敌常凯申 | 400 | 18 | 14 | 4 | 0 | 0 | 2 | 2 |
| 1514 | AMagicBanana | — | 17 | 17 | 0 | 0 | 0 | 3 | 1 |
| 1515 | Abraka-dapra@psn | — | 17 | 12 | 5 | 0 | 0 | 3 | 2 |
| 1516 | Dr_Violenc3 | 1199 | 17 | 14 | 3 | 0 | 0 | 3 | 2 |
| 1517 | EvanLotaton (AI) | — | 17 | 16 | 1 | 0 | 0 | 1 | 1 |
| 1518 | GASTER-_-18@psn | — | 17 | 14 | 3 | 0 | 0 | 3 | 2 |
| 1519 | HiroShimada1945@live | — | 17 | 9 | 8 | 0 | 0 | 3 | 2 |
| 1520 | ItsCarlos5768@live | — | 17 | 9 | 8 | 0 | 0 | 1 | 1 |
| 1521 | JKol-Y@psn | 1444 | 17 | 11 | 6 | 0 | 0 | 3 | 2 |
| 1522 | JÄGR_PingDiff7 | 1275 | 17 | 16 | 1 | 0 | 0 | 2 | 2 |
| 1523 | LaiJerJer | 1436 | 17 | 14 | 3 | 0 | 0 | 1 | 1 |
| 1524 | Luchs3 | 1619 | 17 | 16 | 1 | 0 | 0 | 2 | 1 |
| 1525 | MORBIUS#2 | 1325 | 17 | 12 | 5 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.