| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1676 | ClimbableBrush2@live | 400 | 10 | 10 | 0 | 0 | 0 | 1 | 1 |
| 1677 | Colonel_Blaviken | — | 10 | 10 | 0 | 0 | 0 | 1 | 1 |
| 1678 | Ded_vasillli@psn | 400 | 10 | 3 | 7 | 0 | 0 | 3 | 3 |
| 1679 | ElCojeYeguas | 671 | 10 | 8 | 2 | 0 | 0 | 2 | 2 |
| 1680 | GHOSTYNOMERCY@psn | — | 10 | 4 | 6 | 0 | 0 | 3 | 2 |
| 1681 | Gondones | — | 10 | 10 | 0 | 0 | 0 | 3 | 1 |
| 1682 | Grannyopj_11 | — | 10 | 10 | 0 | 0 | 0 | 2 | 1 |
| 1683 | IchorofCanaan@live | 1537 | 10 | 6 | 4 | 0 | 0 | 2 | 1 |
| 1684 | IsAndre28@psn | — | 10 | 9 | 1 | 0 | 0 | 1 | 1 |
| 1685 | IsityWarry | — | 10 | 8 | 2 | 0 | 0 | 3 | 1 |
| 1686 | Itharius475@psn | — | 10 | 8 | 2 | 0 | 0 | 1 | 1 |
| 1687 | KIROV_reporting | 1243 | 10 | 9 | 1 | 0 | 0 | 1 | 1 |
| 1688 | KanonenfutteR | — | 10 | 8 | 2 | 0 | 0 | 1 | 1 |
| 1689 | KillerRaven777@psn | 400 | 10 | 5 | 5 | 0 | 0 | 2 | 2 |
| 1690 | Klordkover19657 | — | 10 | 7 | 3 | 0 | 0 | 1 | 1 |
| 1691 | Krokodyl2 | — | 10 | 7 | 3 | 0 | 0 | 3 | 1 |
| 1692 | MAXimalgeil | 1411 | 10 | 2 | 8 | 0 | 0 | 4 | 4 |
| 1693 | P3rtan1337@psn | — | 10 | 4 | 6 | 0 | 0 | 1 | 1 |
| 1694 | PIXY | 696 | 10 | 10 | 0 | 0 | 0 | 3 | 2 |
| 1695 | Raincover---- | 980 | 10 | 8 | 2 | 0 | 0 | 3 | 3 |
| 1696 | Robfivepointslow@psn | 1200 | 10 | 7 | 3 | 0 | 0 | 1 | 1 |
| 1697 | Roubeeen | — | 10 | 8 | 2 | 0 | 0 | 4 | 2 |
| 1698 | SENE684@live | 812 | 10 | 9 | 1 | 0 | 0 | 2 | 1 |
| 1699 | SMCB_TK@psn | — | 10 | 10 | 0 | 0 | 0 | 2 | 1 |
| 1700 | ScytherRed | 1466 | 10 | 10 | 0 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.