| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 9326 | CAPVVEED_GAMING | 400 | 22 | 14 | 8 | 0 | 0 | 3 | 3 |
| 9327 | CORnCHuB666@live | — | 22 | 22 | 0 | 0 | 0 | 2 | 2 |
| 9328 | Captain_Bubambe | — | 22 | 16 | 6 | 0 | 0 | 2 | 1 |
| 9329 | CripticBee@live | — | 22 | 22 | 0 | 0 | 0 | 5 | 1 |
| 9330 | Ded3triliarda | — | 22 | 17 | 5 | 0 | 0 | 5 | 5 |
| 9331 | Destroyer-50450@psn | — | 22 | 10 | 12 | 0 | 0 | 3 | 3 |
| 9332 | Disijen | — | 22 | 9 | 13 | 0 | 0 | 3 | 2 |
| 9333 | DonDamian666199@live | — | 22 | 12 | 10 | 0 | 0 | 2 | 2 |
| 9334 | Ezras | — | 22 | 14 | 8 | 0 | 0 | 2 | 1 |
| 9335 | Falan10-Che@psn | 400 | 22 | 10 | 12 | 0 | 0 | 3 | 2 |
| 9336 | FarLight#1 | — | 22 | 11 | 11 | 0 | 0 | 4 | 3 |
| 9337 | Fredouse | 782 | 22 | 5 | 17 | 0 | 0 | 4 | 2 |
| 9338 | GhostRider63600 | — | 22 | 15 | 7 | 0 | 0 | 4 | 2 |
| 9339 | Glad_R28@psn | 400 | 22 | 9 | 13 | 0 | 0 | 3 | 3 |
| 9340 | Kaitan1765@live | 402 | 22 | 8 | 14 | 0 | 0 | 3 | 3 |
| 9341 | KalkKiller | — | 22 | 14 | 8 | 0 | 0 | 6 | 4 |
| 9342 | Lokisid55 | 1276 | 22 | 12 | 10 | 0 | 0 | 4 | 3 |
| 9343 | Markgraf#3 | 400 | 22 | 3 | 19 | 0 | 0 | 6 | 4 |
| 9344 | Merc_8__@psn | — | 22 | 11 | 11 | 0 | 0 | 1 | 1 |
| 9345 | Nauru_Guarani | 400 | 22 | 19 | 3 | 0 | 0 | 5 | 3 |
| 9346 | Nep#15 | — | 22 | 22 | 0 | 0 | 0 | 3 | 2 |
| 9347 | Nullet | 865 | 22 | 7 | 15 | 0 | 0 | 6 | 2 |
| 9348 | Nyan_1488 | 418 | 22 | 15 | 7 | 0 | 0 | 3 | 3 |
| 9349 | PinkishPen92630@live | 400 | 22 | 16 | 6 | 0 | 0 | 5 | 3 |
| 9350 | PlasmaRaccoonTTV | — | 22 | 14 | 8 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.