| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 9401 | uri-mt | 1078 | 22 | 9 | 13 | 0 | 0 | 2 | 2 |
| 9402 | wojak#3 | 414 | 22 | 16 | 6 | 0 | 0 | 9 | 5 |
| 9403 | zergoo | 859 | 22 | 9 | 13 | 0 | 0 | 2 | 1 |
| 9404 | кечбулаураган | 400 | 22 | 6 | 16 | 0 | 0 | 5 | 3 |
| 9405 | 15岁地雷系病娇男娘 | 400 | 23 | 4 | 19 | 0 | 0 | 5 | 4 |
| 9406 | 1791972309 | 928 | 23 | 19 | 4 | 0 | 0 | 3 | 2 |
| 9407 | Achille_plrn@psn | — | 23 | 9 | 14 | 0 | 0 | 2 | 1 |
| 9408 | Alexis258381@live | — | 23 | 23 | 0 | 0 | 0 | 8 | 4 |
| 9409 | Azrael#196 | — | 23 | 6 | 17 | 0 | 0 | 6 | 3 |
| 9410 | BlitzBagel#1 | — | 23 | 18 | 5 | 0 | 0 | 3 | 1 |
| 9411 | BoricPuppy9214@live | 542 | 23 | 11 | 12 | 0 | 0 | 3 | 2 |
| 9412 | BuddyKane | 937 | 23 | 15 | 8 | 0 | 0 | 4 | 3 |
| 9413 | CaptainGiorgio | — | 23 | 23 | 0 | 0 | 0 | 1 | 1 |
| 9414 | Chilly1892@psn | 400 | 23 | 23 | 0 | 0 | 0 | 2 | 1 |
| 9415 | Chuy573231@live | 400 | 23 | 14 | 9 | 0 | 0 | 4 | 2 |
| 9416 | Ciro47220 | — | 23 | 15 | 8 | 0 | 0 | 2 | 2 |
| 9417 | Cotana123 | 719 | 23 | 16 | 7 | 0 | 0 | 5 | 3 |
| 9418 | DanlyCZ | — | 23 | 8 | 15 | 0 | 0 | 3 | 2 |
| 9419 | Deadfirdous63@psn | 1257 | 23 | 12 | 11 | 0 | 0 | 2 | 1 |
| 9420 | Deathgrasp507 | 1117 | 23 | 13 | 10 | 0 | 0 | 2 | 1 |
| 9421 | Der_Heide_900@psn | — | 23 | 14 | 9 | 0 | 0 | 4 | 2 |
| 9422 | Die_of_Yes | — | 23 | 11 | 12 | 0 | 0 | 5 | 3 |
| 9423 | FancyGull | — | 23 | 11 | 12 | 0 | 0 | 3 | 2 |
| 9424 | Fredoneill4793@live | — | 23 | 23 | 0 | 0 | 0 | 3 | 2 |
| 9425 | GrimReaperToeJr@psn | — | 23 | 5 | 18 | 0 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.