| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 9576 | жнец22 | — | 47 | 35 | 12 | 0 | 0 | 10 | 5 |
| 9577 | EsquadraodaMor | — | 48 | 28 | 20 | 0 | 0 | 9 | 5 |
| 9578 | Holstiean66@live | — | 48 | 30 | 18 | 0 | 0 | 8 | 3 |
| 9579 | Kapitantomato | — | 48 | 18 | 30 | 0 | 0 | 5 | 3 |
| 9580 | Mikos367XHun | 987 | 48 | 13 | 35 | 0 | 0 | 9 | 5 |
| 9581 | Pierrick#1 | 430 | 48 | 28 | 20 | 0 | 0 | 6 | 5 |
| 9582 | bandreas11 | — | 48 | 37 | 11 | 0 | 0 | 7 | 2 |
| 9583 | friedeburg | 400 | 48 | 29 | 19 | 0 | 0 | 4 | 2 |
| 9584 | happybacon99 | — | 48 | 4 | 44 | 0 | 0 | 3 | 2 |
| 9585 | puppermaster301 | — | 48 | 48 | 0 | 0 | 0 | 5 | 1 |
| 9586 | sergeika1963 | 440 | 48 | 33 | 15 | 0 | 0 | 9 | 6 |
| 9587 | uneven-skyscape1@psn | 975 | 48 | 21 | 27 | 0 | 0 | 5 | 2 |
| 9588 | ActualLongShotTV | 1221 | 49 | 29 | 20 | 0 | 0 | 3 | 3 |
| 9589 | Atber | 665 | 49 | 25 | 24 | 0 | 0 | 6 | 4 |
| 9590 | Crekie | — | 49 | 30 | 19 | 0 | 0 | 6 | 2 |
| 9591 | DrakeAce6308@live | 1308 | 49 | 47 | 2 | 0 | 0 | 9 | 4 |
| 9592 | Krol50755 | — | 49 | 23 | 26 | 0 | 0 | 6 | 3 |
| 9593 | LegendPanther | 408 | 49 | 36 | 13 | 0 | 0 | 5 | 4 |
| 9594 | NecoArk | — | 49 | 29 | 20 | 0 | 0 | 4 | 3 |
| 9595 | Paul_lepro7@psn | — | 49 | 31 | 18 | 0 | 0 | 6 | 4 |
| 9596 | ProbablySomebody | 1115 | 49 | 34 | 15 | 0 | 0 | 3 | 1 |
| 9597 | SnowSYari | — | 49 | 27 | 22 | 0 | 0 | 6 | 3 |
| 9598 | blekitny-college@psn | 1149 | 49 | 20 | 29 | 0 | 0 | 9 | 6 |
| 9599 | dobbydroog | 716 | 49 | 34 | 15 | 0 | 0 | 5 | 3 |
| 9600 | kamil43919 | — | 49 | 19 | 30 | 0 | 0 | 9 | 6 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.