| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 9676 | oby115 | 1110 | 30 | 8 | 22 | 0 | 0 | 6 | 2 |
| 9677 | pdizzle_1022@psn | — | 30 | 15 | 15 | 0 | 0 | 3 | 3 |
| 9678 | plan_lunatique@psn | — | 30 | 19 | 11 | 0 | 0 | 2 | 1 |
| 9679 | ribbed-tanker9@psn | — | 30 | 18 | 12 | 0 | 0 | 2 | 1 |
| 9680 | snazzi_gaming@psn | 730 | 30 | 19 | 11 | 0 | 0 | 4 | 3 |
| 9681 | soldier67 | 406 | 30 | 13 | 17 | 0 | 0 | 11 | 9 |
| 9682 | strawberry_tea | 1122 | 30 | 13 | 17 | 0 | 0 | 4 | 2 |
| 9683 | whiplash775 | 400 | 30 | 16 | 14 | 0 | 0 | 4 | 3 |
| 9684 | 战争分子 | — | 30 | 18 | 12 | 0 | 0 | 3 | 1 |
| 9685 | Bartozx@live | — | 31 | 31 | 0 | 0 | 0 | 6 | 2 |
| 9686 | Brin_23 | — | 31 | 24 | 7 | 0 | 0 | 2 | 1 |
| 9687 | BunsandBums | — | 31 | 11 | 20 | 0 | 0 | 3 | 1 |
| 9688 | DezoThunder | 400 | 31 | 9 | 22 | 0 | 0 | 2 | 2 |
| 9689 | ELITE_Connor11@psn | — | 31 | 25 | 6 | 0 | 0 | 5 | 3 |
| 9690 | FanaticBat123073 | — | 31 | 21 | 10 | 0 | 0 | 2 | 1 |
| 9691 | Jeb#24 | 843 | 31 | 21 | 10 | 0 | 0 | 6 | 3 |
| 9692 | Killo#1 | 828 | 31 | 10 | 21 | 0 | 0 | 4 | 3 |
| 9693 | LaNasty132@live | 787 | 31 | 11 | 20 | 0 | 0 | 4 | 3 |
| 9694 | LeastPayload161@live | 849 | 31 | 14 | 17 | 0 | 0 | 9 | 5 |
| 9695 | Mem#8 | 723 | 31 | 18 | 13 | 0 | 0 | 8 | 6 |
| 9696 | NACHO132 | — | 31 | 21 | 10 | 0 | 0 | 4 | 3 |
| 9697 | OverBad#1 | — | 31 | 25 | 6 | 0 | 0 | 3 | 1 |
| 9698 | PUCHS96@live | — | 31 | 31 | 0 | 0 | 0 | 5 | 3 |
| 9699 | Pickle_Rick#3 | — | 31 | 13 | 18 | 0 | 0 | 1 | 1 |
| 9700 | QUIR0N_123@psn | 400 | 31 | 23 | 8 | 0 | 0 | 6 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.