| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 9851 | kxsw98623 | 402 | 40 | 24 | 16 | 0 | 0 | 2 | 1 |
| 9852 | qtighjiriu | — | 40 | 20 | 20 | 0 | 0 | 4 | 1 |
| 9853 | rajon-lujoso1@psn | — | 40 | 26 | 14 | 0 | 0 | 4 | 3 |
| 9854 | ВедьминЧулок | — | 40 | 23 | 17 | 0 | 0 | 1 | 1 |
| 9855 | 万能钙离子鸭 | — | 40 | 11 | 29 | 0 | 0 | 5 | 3 |
| 9856 | 云从峰林 | 1453 | 40 | 23 | 17 | 0 | 0 | 7 | 5 |
| 9857 | 徐子杰 | — | 40 | 17 | 23 | 0 | 0 | 4 | 3 |
| 9858 | 离殇未来 | 1063 | 40 | 23 | 17 | 0 | 0 | 6 | 3 |
| 9859 | Access#11 | 1362 | 41 | 17 | 24 | 0 | 0 | 1 | 1 |
| 9860 | CHOPPER8075@live | 400 | 41 | 14 | 27 | 0 | 0 | 2 | 2 |
| 9861 | Crummycake6@live | 608 | 41 | 21 | 20 | 0 | 0 | 11 | 9 |
| 9862 | Idmm | 400 | 41 | 13 | 28 | 0 | 0 | 15 | 13 |
| 9863 | KillerKitty9778@live | — | 41 | 27 | 14 | 0 | 0 | 3 | 1 |
| 9864 | LeonCaster | — | 41 | 20 | 21 | 0 | 0 | 3 | 1 |
| 9865 | MASKOPATOL9724@live | 1327 | 41 | 30 | 11 | 0 | 0 | 5 | 4 |
| 9866 | MMAN21 | 1104 | 41 | 23 | 18 | 0 | 0 | 4 | 2 |
| 9867 | MeltedCave2074@live | 406 | 41 | 23 | 18 | 0 | 0 | 4 | 4 |
| 9868 | Outersleigh2@live | 401 | 41 | 24 | 17 | 0 | 0 | 3 | 2 |
| 9869 | RedneckBatman77@psn | — | 41 | 37 | 4 | 0 | 0 | 7 | 4 |
| 9870 | SMSR1995174 | 453 | 41 | 27 | 14 | 0 | 0 | 6 | 3 |
| 9871 | St_m | 1456 | 41 | 21 | 20 | 0 | 0 | 3 | 3 |
| 9872 | TheMuldu2004 | — | 41 | 20 | 21 | 0 | 0 | 3 | 1 |
| 9873 | ValKya | 438 | 41 | 28 | 13 | 0 | 0 | 12 | 5 |
| 9874 | ch33ckl4pp3r | — | 41 | 21 | 20 | 0 | 0 | 4 | 3 |
| 9875 | cosworth24v | 689 | 41 | 23 | 18 | 0 | 0 | 5 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.