| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 9926 | BunsandBums | — | 31 | 11 | 20 | 0 | 0 | 3 | 1 |
| 9927 | DezoThunder | 400 | 31 | 9 | 22 | 0 | 0 | 2 | 2 |
| 9928 | ELITE_Connor11@psn | — | 31 | 25 | 6 | 0 | 0 | 5 | 3 |
| 9929 | FanaticBat123073 | — | 31 | 21 | 10 | 0 | 0 | 2 | 1 |
| 9930 | Jeb#24 | 843 | 31 | 21 | 10 | 0 | 0 | 6 | 3 |
| 9931 | Killo#1 | 828 | 31 | 10 | 21 | 0 | 0 | 4 | 3 |
| 9932 | LaNasty132@live | 790 | 31 | 11 | 20 | 0 | 0 | 4 | 3 |
| 9933 | LeastPayload161@live | 849 | 31 | 14 | 17 | 0 | 0 | 9 | 5 |
| 9934 | Mem#8 | 723 | 31 | 18 | 13 | 0 | 0 | 8 | 6 |
| 9935 | NACHO132 | — | 31 | 21 | 10 | 0 | 0 | 4 | 3 |
| 9936 | OverBad#1 | — | 31 | 25 | 6 | 0 | 0 | 3 | 1 |
| 9937 | PUCHS96@live | — | 31 | 31 | 0 | 0 | 0 | 5 | 3 |
| 9938 | Pickle_Rick#3 | — | 31 | 13 | 18 | 0 | 0 | 1 | 1 |
| 9939 | QUIR0N_123@psn | 400 | 31 | 23 | 8 | 0 | 0 | 6 | 4 |
| 9940 | RemmantS | — | 31 | 14 | 17 | 0 | 0 | 2 | 2 |
| 9941 | WaxMatthew95@live | 400 | 31 | 24 | 7 | 0 | 0 | 6 | 3 |
| 9942 | Yvzana | — | 31 | 25 | 6 | 0 | 0 | 2 | 1 |
| 9943 | Zacryan3172@live | — | 31 | 13 | 18 | 0 | 0 | 1 | 1 |
| 9944 | doosher123 | — | 31 | 22 | 9 | 0 | 0 | 4 | 2 |
| 9945 | eaderjay@psn | 512 | 31 | 21 | 10 | 0 | 0 | 4 | 1 |
| 9946 | erwinwiharmawan | 400 | 31 | 18 | 13 | 0 | 0 | 4 | 3 |
| 9947 | gamertag77415@live | — | 31 | 10 | 21 | 0 | 0 | 8 | 4 |
| 9948 | ironhand42 | — | 31 | 19 | 12 | 0 | 0 | 2 | 2 |
| 9949 | john3volta123@psn | 400 | 31 | 31 | 0 | 0 | 0 | 7 | 5 |
| 9950 | kenzylam34 | 400 | 31 | 14 | 17 | 0 | 0 | 6 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.