| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 9976 | Marat153 | 421 | 32 | 22 | 10 | 0 | 0 | 5 | 3 |
| 9977 | MillaMan | 400 | 32 | 32 | 0 | 0 | 0 | 4 | 2 |
| 9978 | NDEAG1@psn | 1099 | 32 | 24 | 8 | 0 | 0 | 5 | 3 |
| 9979 | Osho766166@live | — | 32 | 22 | 10 | 0 | 0 | 3 | 3 |
| 9980 | PepperoniDave | — | 32 | 20 | 12 | 0 | 0 | 3 | 2 |
| 9981 | Rolo033264@live | — | 32 | 16 | 16 | 0 | 0 | 1 | 1 |
| 9982 | SPOTTYWOTTY1233 | 506 | 32 | 20 | 12 | 0 | 0 | 5 | 4 |
| 9983 | SVN_Vad | — | 32 | 23 | 9 | 0 | 0 | 3 | 3 |
| 9984 | StrawHatMat39409 | — | 32 | 27 | 5 | 0 | 0 | 3 | 2 |
| 9985 | XSetheyBoiX@live | — | 32 | 21 | 11 | 0 | 0 | 3 | 2 |
| 9986 | Yoshymitsu29575 | — | 32 | 18 | 14 | 0 | 0 | 2 | 2 |
| 9987 | YouDaDingus | — | 32 | 20 | 12 | 0 | 0 | 3 | 2 |
| 9988 | YoungCrackka | 455 | 32 | 14 | 18 | 0 | 0 | 7 | 4 |
| 9989 | Yukcell18@psn | — | 32 | 18 | 14 | 0 | 0 | 3 | 2 |
| 9990 | cheshirecate | 1317 | 32 | 23 | 9 | 0 | 0 | 6 | 4 |
| 9991 | chrisram0925 | — | 32 | 5 | 27 | 0 | 0 | 5 | 4 |
| 9992 | danieleafferri98 | 400 | 32 | 11 | 21 | 0 | 0 | 4 | 4 |
| 9993 | envybai | 627 | 32 | 23 | 9 | 0 | 0 | 7 | 7 |
| 9994 | hanni_grunter | — | 32 | 18 | 14 | 0 | 0 | 6 | 4 |
| 9995 | horonim | 739 | 32 | 15 | 17 | 0 | 0 | 6 | 6 |
| 9996 | kaiguy111@psn | — | 32 | 14 | 18 | 0 | 0 | 2 | 1 |
| 9997 | midweek-laze0@psn | — | 32 | 32 | 0 | 0 | 0 | 3 | 3 |
| 9998 | ogboken | — | 32 | 10 | 22 | 0 | 0 | 5 | 5 |
| 9999 | vadykongjae | — | 32 | 15 | 17 | 0 | 0 | 4 | 2 |
| 10000 | zalanka02@psn | — | 32 | 9 | 23 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.