| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 10076 | niklavio221 | 419 | 34 | 34 | 0 | 0 | 0 | 7 | 5 |
| 10077 | qbi14 | — | 34 | 11 | 23 | 0 | 0 | 3 | 2 |
| 10078 | sawachoco_213@psn | 400 | 34 | 12 | 22 | 0 | 0 | 4 | 2 |
| 10079 | teleteifun | 1345 | 34 | 13 | 21 | 0 | 0 | 11 | 6 |
| 10080 | timacumminus77 | — | 34 | 14 | 20 | 0 | 0 | 6 | 5 |
| 10081 | tymek_badymek@psn | — | 34 | 16 | 18 | 0 | 0 | 5 | 4 |
| 10082 | valiko_korol | 963 | 34 | 19 | 15 | 0 | 0 | 7 | 6 |
| 10083 | vicocf055 | — | 34 | 20 | 14 | 0 | 0 | 1 | 1 |
| 10084 | xxsptrghost | — | 34 | 26 | 8 | 0 | 0 | 4 | 2 |
| 10085 | БАБАБОЙ#1 | 646 | 34 | 16 | 18 | 0 | 0 | 5 | 2 |
| 10086 | СПЕРМАДЕДА_PIZ | — | 34 | 22 | 12 | 0 | 0 | 7 | 4 |
| 10087 | --DreConicNut-- | 1248 | 35 | 27 | 8 | 0 | 0 | 10 | 9 |
| 10088 | 04Snake | 1428 | 35 | 19 | 16 | 0 | 0 | 5 | 3 |
| 10089 | Armard42227 | 1054 | 35 | 21 | 14 | 0 | 0 | 2 | 1 |
| 10090 | BelFork | — | 35 | 13 | 22 | 0 | 0 | 7 | 4 |
| 10091 | Betancourt-7@psn | — | 35 | 13 | 22 | 0 | 0 | 2 | 1 |
| 10092 | BiMba_glist_228 | — | 35 | 18 | 17 | 0 | 0 | 3 | 2 |
| 10093 | CMDR_Sanders | 716 | 35 | 12 | 23 | 0 | 0 | 4 | 1 |
| 10094 | Death#309 | — | 35 | 17 | 18 | 0 | 0 | 2 | 1 |
| 10095 | Doughday | 427 | 35 | 7 | 28 | 0 | 0 | 4 | 3 |
| 10096 | Fox_93434 | 709 | 35 | 20 | 15 | 0 | 0 | 7 | 4 |
| 10097 | JPScrafty@live | — | 35 | 19 | 16 | 0 | 0 | 9 | 3 |
| 10098 | JumpierTango | — | 35 | 12 | 23 | 0 | 0 | 2 | 2 |
| 10099 | Kingerz95 | 1403 | 35 | 14 | 21 | 0 | 0 | 5 | 3 |
| 10100 | Ludz321 | — | 35 | 14 | 21 | 0 | 0 | 3 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.