| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 26 | Hard#26 | 1290 | 131 | 44 | 87 | 0 | 0 | 15 | 9 |
| 27 | COMMISARNIKOLAI | 540 | 128 | 80 | 48 | 0 | 0 | 14 | 7 |
| 28 | _αη__є___уѕє__ | 566 | 127 | 67 | 60 | 0 | 0 | 18 | 11 |
| 29 | LaKshmi | 1653 | 125 | 63 | 62 | 0 | 0 | 11 | 6 |
| 30 | olego8341 | 1429 | 125 | 81 | 44 | 0 | 0 | 6 | 4 |
| 31 | Zeath_Silver@psn | 741 | 124 | 62 | 62 | 0 | 0 | 11 | 7 |
| 32 | pedroo10 | 654 | 124 | 69 | 55 | 0 | 0 | 11 | 5 |
| 33 | sam_bat57@psn | 600 | 122 | 84 | 38 | 0 | 0 | 15 | 8 |
| 34 | zerocoal1879@live | 968 | 122 | 64 | 58 | 0 | 0 | 13 | 9 |
| 35 | ÂĎŘÍÂŃ | — | 122 | 82 | 40 | 0 | 0 | 13 | 7 |
| 36 | BignChunky96@psn | 1564 | 120 | 43 | 77 | 0 | 0 | 2 | 2 |
| 37 | Supankang07@psn | 400 | 120 | 62 | 58 | 0 | 0 | 11 | 8 |
| 38 | M0rgart | 696 | 119 | 46 | 73 | 0 | 0 | 12 | 8 |
| 39 | sepultura_92151@psn | 400 | 118 | 53 | 65 | 0 | 0 | 16 | 10 |
| 40 | zezo0333@live | 409 | 118 | 65 | 53 | 0 | 0 | 19 | 10 |
| 41 | SamikT | 1748 | 115 | 69 | 46 | 0 | 0 | 13 | 10 |
| 42 | LMS2 | 1188 | 114 | 71 | 43 | 0 | 0 | 13 | 8 |
| 43 | Pepegi#2 | 783 | 113 | 49 | 64 | 0 | 0 | 17 | 12 |
| 44 | Gurza#7 | 400 | 110 | 59 | 51 | 0 | 0 | 23 | 14 |
| 45 | Notaass@psn | 402 | 109 | 76 | 33 | 0 | 0 | 19 | 12 |
| 46 | Koksovsky | 1566 | 108 | 34 | 74 | 0 | 0 | 2 | 2 |
| 47 | Yoshymitzu | 1594 | 108 | 45 | 63 | 0 | 0 | 6 | 3 |
| 48 | mmt1011 | 753 | 107 | 35 | 72 | 0 | 0 | 10 | 4 |
| 49 | yitzhackr | 400 | 105 | 48 | 57 | 0 | 0 | 8 | 4 |
| 50 | Abaddon_der64667 | — | 104 | 40 | 64 | 0 | 0 | 16 | 7 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.