| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 10451 | renkyboy71@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 10452 | rich-plateau0@psn | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10453 | ricker111456 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 10454 | riechmarshal | 1218 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10455 | riekaM@psn | 1621 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 10456 | riotfunk | 1041 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10457 | roaring-pins83@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10458 | rodinalejandro@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10459 | rogorien40609 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10460 | roma_randoma | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 10461 | romantic_zaitsev | 1624 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 10462 | ronghokuming | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10463 | rubelpro87ew | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10464 | rudolf_zavadsky2 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10465 | ruedasjorgeluis1 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10466 | ruslan-g03 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 10467 | ryannotlion | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 10468 | rycomesmong (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10469 | s44049019 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10470 | samulua110975@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10471 | samuxth@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10472 | sangyou44905 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10473 | sasewangyasa (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10474 | sasharaporri (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 10475 | saule-neigeux3@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.