| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 11351 | cheddar_69123@psn | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11352 | chewyelastic | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11353 | chinami25 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11354 | ciano96 | 1090 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 11355 | cicature2199 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11356 | ciromartinez16@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11357 | cjbonander | 1114 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11358 | cjetytorm | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11359 | cjsteav | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11360 | ck62xo8ej (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11361 | clayey-dolphin05@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11362 | clodS | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11363 | cofano-evidente9@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 11364 | cohltenkawlewski | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11365 | colDocC | 1113 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11366 | colbyjbrum | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11367 | columnar-hour71@psn | 400 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11368 | comienzo-breve1@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11369 | coolbadassguy97 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 11370 | costelinha-patri@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11371 | coszminake | 451 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11372 | cr7_fan1234@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11373 | crazyfortnite-30@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 11374 | credit_vitre2@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 11375 | creeping-quest9@psn | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.