| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2651 | daltre01@psn | 400 | 52 | 45 | 7 | 0 | 0 | 4 | 4 |
| 2652 | deutz-446@psn | 400 | 52 | 49 | 3 | 0 | 0 | 6 | 4 |
| 2653 | simsonforever | 906 | 52 | 25 | 27 | 0 | 0 | 7 | 4 |
| 2654 | ПивнойРаш282 | 400 | 52 | 40 | 12 | 0 | 0 | 5 | 5 |
| 2655 | Arreman3815@live | 428 | 53 | 29 | 24 | 0 | 0 | 7 | 4 |
| 2656 | DP#1 | 1557 | 53 | 26 | 27 | 0 | 0 | 3 | 3 |
| 2657 | Jessikarp@live | 400 | 53 | 29 | 24 | 0 | 0 | 4 | 3 |
| 2658 | PhantomWolf105@live | — | 53 | 42 | 11 | 0 | 0 | 7 | 3 |
| 2659 | aby_csgorun | 692 | 53 | 39 | 14 | 0 | 0 | 5 | 4 |
| 2660 | al13790@live | 400 | 53 | 35 | 18 | 0 | 0 | 10 | 7 |
| 2661 | endk_ | — | 53 | 41 | 12 | 0 | 0 | 5 | 2 |
| 2662 | moggesmith10 | — | 53 | 44 | 9 | 0 | 0 | 3 | 2 |
| 2663 | xCamd0g98x@psn | 1203 | 53 | 36 | 17 | 0 | 0 | 6 | 6 |
| 2664 | Armadilo#2 | — | 54 | 47 | 7 | 0 | 0 | 2 | 2 |
| 2665 | Fat2142 | 1576 | 54 | 50 | 4 | 0 | 0 | 3 | 1 |
| 2666 | JeannedArc117 | 1138 | 54 | 18 | 36 | 0 | 0 | 5 | 5 |
| 2667 | Mef_Muka_102@psn | 1820 | 54 | 52 | 2 | 0 | 0 | 2 | 2 |
| 2668 | Oji_crisp@psn | 1453 | 54 | 26 | 28 | 0 | 0 | 5 | 3 |
| 2669 | SC4V4ZZ4_69@psn | — | 54 | 46 | 8 | 0 | 0 | 2 | 1 |
| 2670 | Takkashi1998 | — | 54 | 47 | 7 | 0 | 0 | 6 | 4 |
| 2671 | aee001 | — | 54 | 45 | 9 | 0 | 0 | 3 | 2 |
| 2672 | dogii009 | 668 | 54 | 48 | 6 | 0 | 0 | 5 | 3 |
| 2673 | efds14 | — | 54 | 45 | 9 | 0 | 0 | 6 | 3 |
| 2674 | nebihakki8 | 533 | 54 | 41 | 13 | 0 | 0 | 3 | 3 |
| 2675 | rexgamers2020201 | — | 54 | 47 | 7 | 0 | 0 | 7 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.