| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2826 | Kot17rus | 1661 | 71 | 49 | 22 | 0 | 0 | 2 | 1 |
| 2827 | NachtjaegerShizo | 1540 | 71 | 70 | 1 | 0 | 0 | 3 | 2 |
| 2828 | Ogordope@psn | 1382 | 71 | 46 | 25 | 0 | 0 | 1 | 1 |
| 2829 | Panzer_Maus_188@psn | 937 | 71 | 55 | 16 | 0 | 0 | 6 | 3 |
| 2830 | Pitress | — | 71 | 44 | 27 | 0 | 0 | 3 | 3 |
| 2831 | Sliner48811 | — | 71 | 52 | 19 | 0 | 0 | 2 | 1 |
| 2832 | Thuggilater@live | 400 | 71 | 51 | 20 | 0 | 0 | 4 | 3 |
| 2833 | WoxicS | — | 71 | 61 | 10 | 0 | 0 | 3 | 3 |
| 2834 | keyor25035 | — | 71 | 48 | 23 | 0 | 0 | 3 | 2 |
| 2835 | pidizvi | 1765 | 71 | 56 | 15 | 0 | 0 | 6 | 4 |
| 2836 | Serejay | 635 | 72 | 51 | 21 | 0 | 0 | 2 | 2 |
| 2837 | THEMACHINE11 | 1524 | 72 | 53 | 19 | 0 | 0 | 6 | 3 |
| 2838 | khanhe01 | 1974 | 72 | 59 | 13 | 0 | 0 | 11 | 4 |
| 2839 | Atarilen@psn | — | 73 | 55 | 18 | 0 | 0 | 5 | 4 |
| 2840 | Deki_brate@psn | — | 73 | 62 | 11 | 0 | 0 | 1 | 1 |
| 2841 | Hachikoki | 1431 | 73 | 56 | 17 | 0 | 0 | 10 | 7 |
| 2842 | Miloxx28 | 1429 | 73 | 55 | 18 | 0 | 0 | 3 | 3 |
| 2843 | eddy_MM1@psn | 1138 | 73 | 68 | 5 | 0 | 0 | 4 | 4 |
| 2844 | samanthalynn7@psn | 1541 | 73 | 49 | 24 | 0 | 0 | 1 | 1 |
| 2845 | Gruenherz_JG54 | — | 74 | 59 | 15 | 0 | 0 | 4 | 4 |
| 2846 | M-1-WT@psn | — | 74 | 70 | 4 | 0 | 0 | 4 | 2 |
| 2847 | __Kang__ | 1249 | 74 | 68 | 6 | 0 | 0 | 6 | 6 |
| 2848 | dimas1219 | — | 74 | 61 | 13 | 0 | 0 | 3 | 2 |
| 2849 | mich7663@psn | — | 74 | 43 | 31 | 0 | 0 | 6 | 3 |
| 2850 | supersteve_p | 1061 | 74 | 42 | 32 | 0 | 0 | 12 | 6 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.