| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2951 | TranquilNovachro | — | 100 | 92 | 8 | 0 | 0 | 9 | 4 |
| 2952 | chernoalpha1949 | — | 100 | 92 | 8 | 0 | 0 | 7 | 3 |
| 2953 | prietokun27 | 1350 | 100 | 75 | 25 | 0 | 0 | 8 | 6 |
| 2954 | spindulin@psn | — | 100 | 92 | 8 | 0 | 0 | 1 | 1 |
| 2955 | Glokk40Spaz-@psn | — | 101 | 84 | 17 | 0 | 0 | 7 | 4 |
| 2956 | drak_15 | 824 | 101 | 85 | 16 | 0 | 0 | 16 | 8 |
| 2957 | 长江江泽万民 | 1845 | 101 | 87 | 14 | 0 | 0 | 9 | 6 |
| 2958 | Catinahat | — | 102 | 86 | 16 | 0 | 0 | 11 | 6 |
| 2959 | Rakarzam@psn | 1675 | 102 | 90 | 12 | 0 | 0 | 7 | 5 |
| 2960 | SV45 | 1731 | 102 | 67 | 35 | 0 | 0 | 8 | 7 |
| 2961 | blackguard_ya | 800 | 102 | 75 | 27 | 0 | 0 | 20 | 9 |
| 2962 | pew_pewer_5@psn | — | 102 | 37 | 65 | 0 | 0 | 7 | 4 |
| 2963 | 3182ves | — | 103 | 88 | 15 | 0 | 0 | 1 | 1 |
| 2964 | JorgulPro | — | 103 | 93 | 10 | 0 | 0 | 6 | 3 |
| 2965 | dAMAI | — | 103 | 72 | 31 | 0 | 0 | 2 | 2 |
| 2966 | olmajgad | — | 103 | 96 | 7 | 0 | 0 | 7 | 6 |
| 2967 | Adolfito1939 | 475 | 104 | 79 | 25 | 0 | 0 | 8 | 6 |
| 2968 | Ciaphas_Kain | 1325 | 104 | 89 | 15 | 0 | 0 | 5 | 2 |
| 2969 | qa_ncr | 1566 | 104 | 96 | 8 | 0 | 0 | 8 | 4 |
| 2970 | Primus#20 | 1400 | 105 | 88 | 17 | 0 | 0 | 12 | 9 |
| 2971 | elespidi_1 | 1047 | 105 | 88 | 17 | 0 | 0 | 10 | 7 |
| 2972 | Tristinus2008 | — | 106 | 90 | 16 | 0 | 0 | 5 | 3 |
| 2973 | mokeke-6PikPik9@psn | — | 106 | 89 | 17 | 0 | 0 | 1 | 1 |
| 2974 | Oli0496@psn | 1645 | 107 | 80 | 27 | 0 | 0 | 3 | 2 |
| 2975 | ElvisTek#1 | 1483 | 108 | 99 | 9 | 0 | 0 | 3 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.