| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 276 | C2M1 | 1593 | 126 | 117 | 9 | 0 | 0 | 6 | 6 |
| 277 | GrumpyLevo | 772 | 126 | 99 | 27 | 0 | 0 | 3 | 3 |
| 278 | APEJIKIN | 1916 | 125 | 108 | 17 | 0 | 0 | 4 | 3 |
| 279 | Hygualanga | 1727 | 125 | 110 | 15 | 0 | 0 | 12 | 5 |
| 280 | MrHunter17 | 1159 | 124 | 106 | 18 | 0 | 0 | 8 | 5 |
| 281 | ЛОХМАТАЯ_МАНДА | 1487 | 124 | 119 | 5 | 0 | 0 | 7 | 4 |
| 282 | леснойлох36 | 1586 | 124 | 111 | 13 | 0 | 0 | 2 | 2 |
| 283 | ___ACHILLES___ | — | 123 | 108 | 15 | 0 | 0 | 4 | 2 |
| 284 | dopskelly#1 | 1624 | 123 | 112 | 11 | 0 | 0 | 10 | 7 |
| 285 | yurised | 400 | 123 | 113 | 10 | 0 | 0 | 14 | 9 |
| 286 | RazerKlein08 | 1758 | 122 | 99 | 23 | 0 | 0 | 13 | 6 |
| 287 | zhenyagost_ | 1467 | 122 | 103 | 19 | 0 | 0 | 9 | 5 |
| 288 | Liber_Man | 1330 | 121 | 89 | 32 | 0 | 0 | 2 | 2 |
| 289 | KM057 | 1722 | 120 | 73 | 47 | 0 | 0 | 6 | 6 |
| 290 | Yrrah#1 | 1767 | 120 | 101 | 19 | 0 | 0 | 9 | 8 |
| 291 | art_stug | 1471 | 120 | 104 | 16 | 0 | 0 | 11 | 6 |
| 292 | A_Major_Soldier | 1874 | 119 | 112 | 7 | 0 | 0 | 4 | 3 |
| 293 | Akatens | 1509 | 119 | 101 | 18 | 0 | 0 | 7 | 4 |
| 294 | Azurinth | 1686 | 119 | 81 | 38 | 0 | 0 | 4 | 3 |
| 295 | Mashonka_Nakuy | 1444 | 119 | 98 | 21 | 0 | 0 | 10 | 6 |
| 296 | The__lamer | 1470 | 119 | 108 | 11 | 0 | 0 | 7 | 4 |
| 297 | astron_x-ray | 1480 | 119 | 97 | 22 | 0 | 0 | 7 | 4 |
| 298 | limitedcat | 1273 | 119 | 104 | 15 | 0 | 0 | 10 | 5 |
| 299 | Abbathus | 1564 | 118 | 100 | 18 | 0 | 0 | 9 | 7 |
| 300 | IFIDIE | 1575 | 118 | 101 | 17 | 0 | 0 | 8 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.